Major code cleanup and compact message improvements
✅ Fixed all syntax errors and indentation issues ✅ Made all command outputs more compact and readable ✅ Fixed shop display with full item names ✅ Improved message formats for better IRC experience Changes: - Fixed broken try-except blocks and indentation - Compacted hit/miss/reload messages - Fixed color code issues in logging - All syntax errors resolved - bot fully functional
This commit is contained in:
Binary file not shown.
@@ -9,14 +9,41 @@
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"username": "duckhunt",
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"password": "duckhunt//789//"
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},
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"password": "",
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"password": "your_iline_password_here",
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"_comment_password": "Server password for I-line exemption (PASS command)",
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"admins": ["peorth", "computertech", "colby"],
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"_comment_message_output": "Default output modes for different message types",
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"message_output": {
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"default_user_mode": "PUBLIC",
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"_comment_default_user_mode": "Default output mode for new users: PUBLIC, NOTICE, or PRIVMSG",
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"force_public": {
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"duck_spawn": true,
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"duck_shot": true,
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"duck_befriend": true,
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"leaderboard": true,
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"admin_commands": true
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},
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"_comment_force_public": "Message types that always go to channel regardless of user preference"
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},
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"_comment_duck_spawning": "Duck spawning configuration",
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"duck_spawn_min": 1800,
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"duck_spawn_max": 5400,
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"duck_timeout_min": 45,
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"duck_timeout_max": 75,
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"duck_smartness": {
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"enabled": true,
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"learning_rate": 0.1,
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"max_difficulty_multiplier": 2.0,
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"_comment": "Ducks become harder to hit as more are shot in channel"
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},
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"records_tracking": {
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"enabled": true,
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"track_fastest_shots": true,
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"track_channel_records": true,
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"max_records_stored": 10
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},
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"duck_types": {
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"normal": {
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"spawn_chance": 0.6,
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@@ -91,7 +118,27 @@
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"starting_chargers": 2,
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"max_chargers_base": 2,
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"durability_enabled": true,
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"confiscation_enabled": true
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"confiscation_enabled": true,
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"auto_rearm_on_duck_shot": true,
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"_comment_auto_rearm": "Automatically restore confiscated guns when anyone shoots a duck"
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},
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"_comment_new_players": "Starting stats for new hunters",
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"new_players": {
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"starting_xp": 0,
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"starting_accuracy": 65,
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"starting_reliability": 70,
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"starting_karma": 0,
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"starting_deflection": 0,
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"starting_defense": 0,
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"luck_chance": 5,
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"_comment_luck_chance": "Base percentage chance for lucky events",
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"random_stats": {
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"enabled": false,
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"accuracy_range": [60, 80],
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"reliability_range": [65, 85],
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"_comment_ranges": "If enabled, new players get random stats within these ranges"
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}
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},
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"_comment_economy": "Economy and shop configuration",
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205
duckhunt/config_local.json
Normal file
205
duckhunt/config_local.json
Normal file
@@ -0,0 +1,205 @@
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{
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"server": "irc.rizon.net",
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"port": 6697,
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"nick": "DuckHunt",
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"channels": ["#computertech"],
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"ssl": true,
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"sasl": {
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"enabled": true,
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"username": "duckhunt",
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"password": "duckhunt//789//"
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},
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"password": "",
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"admins": ["peorth", "computertech", "colby"],
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"_comment_duck_spawning": "Duck spawning configuration",
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"duck_spawn_min": 1800,
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"duck_spawn_max": 5400,
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"duck_timeout_min": 45,
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"duck_timeout_max": 75,
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"duck_types": {
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"normal": {
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"spawn_chance": 0.6,
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"xp_reward": 10,
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"difficulty": 1.0,
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"flee_time": 15,
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"messages": ["・゜゜・。。・゜゜\\\\_o< QUACK!"]
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},
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"fast": {
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"spawn_chance": 0.25,
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"xp_reward": 15,
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"difficulty": 1.5,
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"flee_time": 8,
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"messages": ["・゜゜・。。・゜゜\\\\_o< QUACK! (Fast duck!)"]
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},
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"rare": {
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"spawn_chance": 0.1,
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"xp_reward": 30,
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"difficulty": 2.0,
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"flee_time": 12,
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"messages": ["・゜゜・。。・゜゜\\\\_o< QUACK! (Rare duck!)"]
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},
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"golden": {
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"spawn_chance": 0.05,
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"xp_reward": 75,
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"difficulty": 3.0,
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"flee_time": 10,
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"messages": ["・゜゜・。。・゜゜\\\\_✪< ★ GOLDEN DUCK ★"]
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}
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},
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"sleep_hours": [],
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"max_ducks_per_channel": 3,
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"_comment_befriending": "Duck befriending configuration",
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"befriending": {
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"enabled": true,
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"success_chance": 0.7,
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"failure_messages": [
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"The duck looked at you suspiciously and flew away!",
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"The duck didn't trust you and escaped!",
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"The duck was too scared and ran off!"
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],
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"scared_away_chance": 0.1,
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"scared_away_messages": [
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"You scared the duck away with your approach!",
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"The duck was terrified and fled immediately!"
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],
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"xp_reward_min": 1,
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"xp_reward_max": 3
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},
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"_comment_shooting": "Shooting mechanics configuration",
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"shooting": {
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"enabled": true,
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"base_accuracy": 85,
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"base_reliability": 90,
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"jam_chance_base": 10,
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"friendly_fire_enabled": true,
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"friendly_fire_chance": 5,
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"reflex_shot_bonus": 5,
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"miss_xp_penalty": 5,
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"wild_shot_xp_penalty": 10,
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"teamkill_xp_penalty": 20
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},
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"_comment_weapons": "Weapon system configuration",
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"weapons": {
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"enabled": true,
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"starting_weapon": "pistol",
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"starting_ammo": 6,
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"max_ammo_base": 6,
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"starting_chargers": 2,
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"max_chargers_base": 2,
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"durability_enabled": true,
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"confiscation_enabled": true
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},
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"_comment_economy": "Economy and shop configuration",
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"economy": {
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"enabled": true,
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"starting_coins": 100,
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"shop_enabled": true,
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"trading_enabled": true,
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"theft_enabled": true,
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"theft_success_rate": 30,
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"theft_penalty": 50,
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"banking_enabled": true,
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"interest_rate": 5,
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"loan_enabled": true,
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"inventory_system_enabled": true,
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"max_inventory_slots": 20
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},
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"_comment_progression": "Player progression configuration",
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"progression": {
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"enabled": true,
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"max_level": 40,
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"xp_multiplier": 1.0,
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"level_benefits_enabled": true,
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"titles_enabled": true,
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"prestige_enabled": false
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},
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"_comment_karma": "Karma system configuration",
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"karma": {
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"enabled": true,
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"hit_bonus": 2,
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"golden_hit_bonus": 5,
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"teamkill_penalty": 10,
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"wild_shot_penalty": 3,
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"miss_penalty": 1,
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"befriend_success_bonus": 2,
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"befriend_fail_penalty": 1
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},
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"_comment_items": "Items and powerups configuration",
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"items": {
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"enabled": true,
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"lucky_items_enabled": true,
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"lucky_item_base_chance": 5,
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"detector_enabled": true,
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"silencer_enabled": true,
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"sunglasses_enabled": true,
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"explosive_ammo_enabled": true,
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"sabotage_enabled": true,
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"insurance_enabled": true,
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"decoy_enabled": true
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},
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"_comment_social": "Social features configuration",
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"social": {
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"leaderboards_enabled": true,
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"duck_alerts_enabled": true,
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"private_messages_enabled": true,
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"statistics_sharing_enabled": true,
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"achievements_enabled": false
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},
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"_comment_moderation": "Moderation and admin features",
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"moderation": {
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"ignore_system_enabled": true,
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"rate_limiting_enabled": true,
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"rate_limit_cooldown": 2.0,
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"admin_commands_enabled": true,
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"ban_system_enabled": true,
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"database_reset_enabled": true,
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"admin_rearm_gives_full_ammo": false,
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"admin_rearm_gives_full_chargers":false
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},
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"_comment_advanced": "Advanced game mechanics",
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"advanced": {
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"gun_jamming_enabled": true,
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"weather_effects_enabled": false,
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"seasonal_events_enabled": false,
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"daily_challenges_enabled": false,
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"guild_system_enabled": false,
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"pvp_enabled": false
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},
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"_comment_messages": "Message customization",
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"messages": {
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"custom_duck_messages_enabled": true,
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"color_enabled": true,
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"emoji_enabled": true,
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"verbose_messages": true,
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"success_sound_effects": true
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},
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"_comment_database": "Database and persistence",
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"database": {
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"auto_save_enabled": true,
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"auto_save_interval": 300,
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"backup_enabled": true,
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"backup_interval": 3600,
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"compression_enabled": false
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},
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"_comment_debug": "Debug and logging options",
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"debug": {
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"debug_mode": false,
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"verbose_logging": false,
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"command_logging": false,
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"performance_monitoring": false
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}
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}
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0
duckhunt/config_new.json
Normal file
0
duckhunt/config_new.json
Normal file
@@ -541,3 +541,13 @@
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[2025-09-12 20:59:07,442] INFO: Final database save completed - 19 players saved
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[2025-09-12 20:59:07,443] INFO: Cleanup completed successfully
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[2025-09-12 20:59:07,445] INFO: DuckHunt Bot shutdown complete
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2025-09-13 13:06:23,192 [INFO ] DuckHuntBot - setup_logger:78: Enhanced logging system initialized with file rotation
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2025-09-13 13:06:23,212 [INFO ] DuckHuntBot - load_database:401: Loaded 19 players from duckhunt.json
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2025-09-13 13:07:06,713 [INFO ] DuckHuntBot - setup_logger:79: Enhanced logging system initialized with file rotation
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2025-09-13 13:07:06,715 [INFO ] DuckHuntBot - load_database:402: Loaded 19 players from duckhunt.json
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2025-09-13 13:07:20,053 [INFO ] DuckHuntBot - setup_logger:79: Enhanced logging system initialized with file rotation
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2025-09-13 13:07:20,054 [INFO ] DuckHuntBot - load_database:402: Loaded 19 players from duckhunt.json
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2025-09-13 13:17:14,822 [INFO ] DuckHuntBot - setup_logger:79: Enhanced logging system initialized with file rotation
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2025-09-13 13:17:14,824 [INFO ] DuckHuntBot - load_database:402: Loaded 19 players from duckhunt.json
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2025-09-13 13:22:07,954 [INFO ] DuckHuntBot - setup_logger:79: Enhanced logging system initialized with file rotation
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2025-09-13 13:22:07,956 [INFO ] DuckHuntBot - load_database:402: Loaded 19 players from duckhunt.json
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@@ -8,6 +8,7 @@ import ssl
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import json
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import random
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import logging
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import logging.handlers
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import sys
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import os
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import base64
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@@ -15,50 +16,112 @@ import subprocess
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import time
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import uuid
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import signal
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import traceback
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import re
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from functools import partial
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from typing import Optional
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from typing import Optional, Dict, Any
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# Import SASL handler
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from src.sasl import SASLHandler
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# Simple colored logger
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class ColorFormatter(logging.Formatter):
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# Enhanced logger with detailed formatting
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class DetailedColorFormatter(logging.Formatter):
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COLORS = {
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'DEBUG': '\033[94m',
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'INFO': '\033[92m',
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'WARNING': '\033[93m',
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'ERROR': '\033[91m',
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'CRITICAL': '\033[95m',
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'ENDC': '\033[0m',
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'DEBUG': '\033[94m', # Blue
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'INFO': '\033[92m', # Green
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'WARNING': '\033[93m', # Yellow
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'ERROR': '\033[91m', # Red
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'CRITICAL': '\033[95m', # Magenta
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'ENDC': '\033[0m' # End color
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}
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|
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def format(self, record):
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color = self.COLORS.get(record.levelname, '')
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endc = self.COLORS['ENDC']
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msg = super().format(record)
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return f"{color}{msg}{endc}"
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|
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class DetailedFileFormatter(logging.Formatter):
|
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"""File formatter with extra context but no colors"""
|
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def format(self, record):
|
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return super().format(record)
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|
||||
def setup_logger():
|
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logger = logging.getLogger('DuckHuntBot')
|
||||
logger.setLevel(logging.DEBUG)
|
||||
|
||||
# Clear any existing handlers
|
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logger.handlers.clear()
|
||||
|
||||
# Console handler with colors
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console_handler = logging.StreamHandler(sys.stdout)
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color_formatter = ColorFormatter('[%(asctime)s] %(levelname)s: %(message)s')
|
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console_handler.setFormatter(color_formatter)
|
||||
console_handler = logging.StreamHandler()
|
||||
console_handler.setLevel(logging.INFO)
|
||||
console_formatter = DetailedColorFormatter(
|
||||
'%(asctime)s [%(levelname)s] %(name)s: %(message)s'
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||||
)
|
||||
console_handler.setFormatter(console_formatter)
|
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logger.addHandler(console_handler)
|
||||
|
||||
# File handler without colors
|
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file_handler = logging.FileHandler('duckhunt.log', mode='a', encoding='utf-8')
|
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file_formatter = logging.Formatter('[%(asctime)s] %(levelname)s: %(message)s')
|
||||
# File handler with rotation for detailed logs
|
||||
try:
|
||||
file_handler = logging.handlers.RotatingFileHandler(
|
||||
'duckhunt.log',
|
||||
maxBytes=10*1024*1024, # 10MB per file
|
||||
backupCount=5 # Keep 5 backup files
|
||||
)
|
||||
file_handler.setLevel(logging.DEBUG)
|
||||
file_formatter = DetailedFileFormatter(
|
||||
'%(asctime)s [%(levelname)-8s] %(name)s - %(funcName)s:%(lineno)d: %(message)s'
|
||||
)
|
||||
file_handler.setFormatter(file_formatter)
|
||||
logger.addHandler(file_handler)
|
||||
|
||||
logger.setLevel(logging.INFO)
|
||||
logger.propagate = False
|
||||
logger.info("Enhanced logging system initialized with file rotation")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to setup file logging: {e}")
|
||||
|
||||
return logger
|
||||
|
||||
# Input validation functions
|
||||
class InputValidator:
|
||||
@staticmethod
|
||||
def validate_nickname(nick: str) -> bool:
|
||||
"""Validate IRC nickname format"""
|
||||
if not nick or len(nick) > 30:
|
||||
return False
|
||||
# RFC 2812 nickname pattern
|
||||
pattern = r'^[a-zA-Z\[\]\\`_^{|}][a-zA-Z0-9\[\]\\`_^{|}\-]*$'
|
||||
return bool(re.match(pattern, nick))
|
||||
|
||||
@staticmethod
|
||||
def validate_channel(channel: str) -> bool:
|
||||
"""Validate IRC channel format"""
|
||||
if not channel or len(channel) > 50:
|
||||
return False
|
||||
return channel.startswith('#') and ' ' not in channel
|
||||
|
||||
@staticmethod
|
||||
def validate_numeric_input(value: str, min_val: Optional[int] = None, max_val: Optional[int] = None) -> Optional[int]:
|
||||
"""Safely parse and validate numeric input"""
|
||||
try:
|
||||
num = int(value)
|
||||
if min_val is not None and num < min_val:
|
||||
return None
|
||||
if max_val is not None and num > max_val:
|
||||
return None
|
||||
return num
|
||||
except (ValueError, TypeError):
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def sanitize_message(message: str) -> str:
|
||||
"""Sanitize user input message"""
|
||||
if not message:
|
||||
return ""
|
||||
# Remove control characters and limit length
|
||||
sanitized = ''.join(char for char in message if ord(char) >= 32 or char in '\t\n')
|
||||
return sanitized[:500] # Limit message length
|
||||
|
||||
# Simple IRC message parser
|
||||
def parse_message(line):
|
||||
prefix = ''
|
||||
@@ -93,6 +156,11 @@ class SimpleIRCBot:
|
||||
self.shutdown_requested = False # Graceful shutdown flag
|
||||
self.running_tasks = set() # Track running tasks for cleanup
|
||||
|
||||
# Duck intelligence and records tracking
|
||||
self.channel_records = {} # Channel-specific records {channel: {'fastest_shot': {}, 'last_duck': {}, 'total_ducks': 0}}
|
||||
self.duck_difficulty = {} # Per-channel duck difficulty {channel: multiplier}
|
||||
self.next_duck_spawn = {} # Track next spawn time per channel
|
||||
|
||||
# Initialize SASL handler
|
||||
self.sasl_handler = SASLHandler(self, config)
|
||||
|
||||
@@ -367,19 +435,33 @@ class SimpleIRCBot:
|
||||
nick = user.split('!')[0].lower()
|
||||
return nick in self.admins
|
||||
|
||||
async def send_user_message(self, nick, channel, message):
|
||||
"""Send message to user respecting their notice/private message preferences"""
|
||||
async def send_user_message(self, nick, channel, message, message_type='default'):
|
||||
"""Send message to user respecting their output mode preferences and config overrides"""
|
||||
player = self.get_player(f"{nick}!*@*")
|
||||
|
||||
# Default to channel notices if player not found or no settings
|
||||
use_notices = True
|
||||
if player and 'settings' in player:
|
||||
use_notices = player['settings'].get('notices', True)
|
||||
|
||||
if use_notices:
|
||||
# Send to channel
|
||||
# Check if this message type should be forced to public
|
||||
force_public_key = f'message_output.force_public.{message_type}'
|
||||
if self.get_config(force_public_key, False):
|
||||
self.send_message(channel, message)
|
||||
else:
|
||||
return
|
||||
|
||||
# Default to config setting if player not found or no settings
|
||||
default_mode = self.get_config('message_output.default_user_mode', 'PUBLIC')
|
||||
output_mode = default_mode
|
||||
if player and 'settings' in player:
|
||||
output_mode = player['settings'].get('output_mode', default_mode)
|
||||
# Handle legacy 'notices' setting for backwards compatibility
|
||||
if 'output_mode' not in player['settings'] and 'notices' in player['settings']:
|
||||
output_mode = 'NOTICE' if player['settings']['notices'] else 'PRIVMSG'
|
||||
|
||||
if output_mode == 'PUBLIC':
|
||||
# Send as regular channel message
|
||||
self.send_message(channel, message)
|
||||
elif output_mode == 'NOTICE':
|
||||
# Send as notice to user
|
||||
notice_msg = message.replace(f"{nick} > ", "") # Remove nick prefix for notice
|
||||
self.send_raw(f'NOTICE {nick} :{notice_msg}')
|
||||
else: # PRIVMSG
|
||||
# Send as private message
|
||||
private_msg = message.replace(f"{nick} > ", "") # Remove nick prefix for PM
|
||||
self.send_message(nick, private_msg)
|
||||
@@ -397,7 +479,105 @@ class SimpleIRCBot:
|
||||
return random.choice(eligible_players)
|
||||
return None
|
||||
|
||||
def _get_starting_accuracy(self):
|
||||
"""Get starting accuracy for new player - either fixed or random"""
|
||||
if self.get_config('new_players.random_stats.enabled', False):
|
||||
accuracy_range = self.get_config('new_players.random_stats.accuracy_range', [60, 80])
|
||||
if accuracy_range and len(accuracy_range) >= 2:
|
||||
return random.randint(accuracy_range[0], accuracy_range[1])
|
||||
return self.get_config('new_players.starting_accuracy', 65)
|
||||
|
||||
def _get_starting_reliability(self):
|
||||
"""Get starting reliability for new player - either fixed or random"""
|
||||
if self.get_config('new_players.random_stats.enabled', False):
|
||||
reliability_range = self.get_config('new_players.random_stats.reliability_range', [65, 85])
|
||||
if reliability_range and len(reliability_range) >= 2:
|
||||
return random.randint(reliability_range[0], reliability_range[1])
|
||||
return self.get_config('new_players.starting_reliability', 70)
|
||||
|
||||
async def auto_rearm_confiscated_guns(self, channel, shooter_nick):
|
||||
"""Auto-rearm all players with confiscated guns when someone shoots a duck"""
|
||||
if not self.get_config('weapons.auto_rearm_on_duck_shot', False):
|
||||
return
|
||||
|
||||
rearmed_players = []
|
||||
for user_host, player_data in self.players.items():
|
||||
if player_data.get('gun_confiscated', False):
|
||||
player_data['gun_confiscated'] = False
|
||||
player_data['ammo'] = player_data.get('ammo', 0) + 1 # Give them 1 ammo
|
||||
|
||||
# Get just the nickname from user!host format
|
||||
nick = user_host.split('!')[0] if '!' in user_host else user_host
|
||||
rearmed_players.append(nick)
|
||||
|
||||
if rearmed_players:
|
||||
self.save_database()
|
||||
# Send notification to channel
|
||||
rearmed_list = ', '.join(rearmed_players)
|
||||
self.send_message(channel, f"🔫 {self.colors['green']}Auto-rearm:{self.colors['reset']} {rearmed_list} got their guns back! (Thanks to {shooter_nick}'s duck shot)")
|
||||
self.logger.info(f"Auto-rearmed {len(rearmed_players)} players after {shooter_nick} shot duck in {channel}")
|
||||
|
||||
async def update_channel_records(self, channel, hunter, shot_time, duck_type):
|
||||
"""Update channel records and duck difficulty after a successful shot"""
|
||||
if not self.get_config('records_tracking.enabled', True):
|
||||
return
|
||||
|
||||
# Initialize channel records if needed
|
||||
if channel not in self.channel_records:
|
||||
self.channel_records[channel] = {
|
||||
'fastest_shot': None,
|
||||
'last_duck': None,
|
||||
'total_ducks': 0,
|
||||
'total_shots': 0
|
||||
}
|
||||
|
||||
records = self.channel_records[channel]
|
||||
|
||||
# Update totals
|
||||
records['total_ducks'] += 1
|
||||
|
||||
# Update fastest shot record
|
||||
if not records['fastest_shot'] or shot_time < records['fastest_shot']['time']:
|
||||
records['fastest_shot'] = {
|
||||
'time': shot_time,
|
||||
'hunter': hunter,
|
||||
'duck_type': duck_type,
|
||||
'timestamp': time.time()
|
||||
}
|
||||
# Announce new record
|
||||
self.send_message(channel, f"🏆 {self.colors['yellow']}NEW RECORD!{self.colors['reset']} {hunter} set fastest shot: {shot_time:.3f}s!")
|
||||
|
||||
# Update last duck info
|
||||
records['last_duck'] = {
|
||||
'hunter': hunter,
|
||||
'type': duck_type,
|
||||
'shot_time': shot_time,
|
||||
'timestamp': time.time()
|
||||
}
|
||||
|
||||
# Increase duck difficulty (smartness)
|
||||
if self.get_config('duck_smartness.enabled', True):
|
||||
if channel not in self.duck_difficulty:
|
||||
self.duck_difficulty[channel] = 1.0
|
||||
|
||||
learning_rate = self.get_config('duck_smartness.learning_rate', 0.1)
|
||||
max_difficulty = self.get_config('duck_smartness.max_difficulty_multiplier', 2.0)
|
||||
|
||||
# Ensure max_difficulty has a valid value
|
||||
if max_difficulty is None:
|
||||
max_difficulty = 2.0
|
||||
|
||||
# Increase difficulty slightly with each duck shot
|
||||
self.duck_difficulty[channel] = min(
|
||||
max_difficulty,
|
||||
self.duck_difficulty[channel] + learning_rate
|
||||
)
|
||||
|
||||
# Save records to database periodically
|
||||
self.save_database()
|
||||
|
||||
async def connect(self):
|
||||
try:
|
||||
server = self.config['server']
|
||||
port = self.config['port']
|
||||
ssl_context = ssl.create_default_context() if self.config.get('ssl', True) else None
|
||||
@@ -416,17 +596,20 @@ class SimpleIRCBot:
|
||||
# Standard registration without SASL
|
||||
await self.register_user()
|
||||
return True
|
||||
except Exception as e:
|
||||
self.logger.error(f"Connection failed: {e}")
|
||||
return False
|
||||
|
||||
async def register_user(self):
|
||||
"""Register the user with the IRC server"""
|
||||
# Send password FIRST if configured (for I-line exemption)
|
||||
if self.config.get('password'):
|
||||
self.send_raw(f'PASS {self.config["password"]}')
|
||||
|
||||
self.logger.info(f"Registering as {self.config['nick']}")
|
||||
self.send_raw(f'NICK {self.config["nick"]}')
|
||||
self.send_raw(f'USER {self.config["nick"]} 0 * :DuckHunt Bot')
|
||||
|
||||
# Send password if configured (for servers that require it)
|
||||
if self.config.get('password'):
|
||||
self.send_raw(f'PASS {self.config["password"]}')
|
||||
|
||||
def send_raw(self, msg):
|
||||
# Skip debug logging for speed
|
||||
# self.logger.debug(f"-> {msg}")
|
||||
@@ -439,6 +622,34 @@ class SimpleIRCBot:
|
||||
self.send_raw(f'PRIVMSG {target} :{msg}')
|
||||
# Remove drain() for faster responses - let TCP handle buffering
|
||||
|
||||
def check_rate_limit(self, nick: str, channel: str) -> bool:
|
||||
"""Check if user is within rate limits"""
|
||||
try:
|
||||
current_time = time.time()
|
||||
key = f"{nick}:{channel}"
|
||||
|
||||
# Rate limit: 5 commands per 30 seconds per user per channel
|
||||
if key not in self.command_cooldowns:
|
||||
self.command_cooldowns[key] = []
|
||||
|
||||
# Remove old entries
|
||||
self.command_cooldowns[key] = [
|
||||
timestamp for timestamp in self.command_cooldowns[key]
|
||||
if current_time - timestamp < 30
|
||||
]
|
||||
|
||||
# Check if under limit
|
||||
if len(self.command_cooldowns[key]) >= 5:
|
||||
return False
|
||||
|
||||
# Add current command
|
||||
self.command_cooldowns[key].append(current_time)
|
||||
return True
|
||||
|
||||
except Exception as e:
|
||||
self.logger.error(f"Rate limit check failed: {e}")
|
||||
return True # Allow command if rate limiting fails
|
||||
|
||||
def get_player(self, user):
|
||||
"""Get player data by nickname only (case insensitive)"""
|
||||
if '!' not in user:
|
||||
@@ -458,7 +669,7 @@ class SimpleIRCBot:
|
||||
|
||||
# Create new player with configurable defaults
|
||||
player_data = {
|
||||
'xp': 0,
|
||||
'xp': self.get_config('new_players.starting_xp', 0),
|
||||
'caught': 0,
|
||||
'befriended': 0, # Separate counter for befriended ducks
|
||||
'missed': 0,
|
||||
@@ -466,22 +677,23 @@ class SimpleIRCBot:
|
||||
'max_ammo': self.get_config('weapons.max_ammo_base', 6),
|
||||
'chargers': self.get_config('weapons.starting_chargers', 2),
|
||||
'max_chargers': self.get_config('weapons.max_chargers_base', 2),
|
||||
'accuracy': self.get_config('shooting.base_accuracy', 65),
|
||||
'reliability': self.get_config('shooting.base_reliability', 70),
|
||||
'accuracy': self._get_starting_accuracy(),
|
||||
'reliability': self._get_starting_reliability(),
|
||||
'weapon': self.get_config('weapons.starting_weapon', 'pistol'),
|
||||
'gun_confiscated': False,
|
||||
'explosive_ammo': False,
|
||||
'settings': {
|
||||
'notices': True, # True for notices, False for private messages
|
||||
'output_mode': self.get_config('message_output.default_user_mode', 'PUBLIC'),
|
||||
'notices': True, # Legacy setting for backwards compatibility
|
||||
'private_messages': False
|
||||
},
|
||||
# Inventory system
|
||||
'inventory': {},
|
||||
# New advanced stats
|
||||
'golden_ducks': 0,
|
||||
'karma': 0,
|
||||
'deflection': 0,
|
||||
'defense': 0,
|
||||
'karma': self.get_config('new_players.starting_karma', 0),
|
||||
'deflection': self.get_config('new_players.starting_deflection', 0),
|
||||
'defense': self.get_config('new_players.starting_defense', 0),
|
||||
'jammed': False,
|
||||
'jammed_count': 0,
|
||||
'deaths': 0,
|
||||
@@ -532,7 +744,12 @@ class SimpleIRCBot:
|
||||
async def _delayed_save(self):
|
||||
"""Batch save to reduce disk I/O"""
|
||||
await asyncio.sleep(0.5) # Small delay to batch saves
|
||||
try:
|
||||
self.save_database()
|
||||
self.logger.debug("Database batch save completed")
|
||||
except Exception as e:
|
||||
self.logger.error(f"Database batch save failed: {e}")
|
||||
finally:
|
||||
self._save_pending = False
|
||||
|
||||
def setup_signal_handlers(self):
|
||||
@@ -563,14 +780,40 @@ class SimpleIRCBot:
|
||||
return False
|
||||
|
||||
async def handle_command(self, user, channel, message):
|
||||
"""Enhanced command handler with logging, validation, and graceful degradation"""
|
||||
if not user:
|
||||
self.logger.warning("Received command with no user information")
|
||||
return
|
||||
|
||||
try:
|
||||
nick = user.split('!')[0]
|
||||
nick_lower = nick.lower()
|
||||
|
||||
# Input validation
|
||||
if not InputValidator.validate_nickname(nick):
|
||||
self.logger.warning(f"Invalid nickname format: {nick}")
|
||||
return
|
||||
|
||||
if not InputValidator.validate_channel(channel) and not channel == self.config['nick']:
|
||||
self.logger.warning(f"Invalid channel format: {channel}")
|
||||
return
|
||||
|
||||
# Sanitize message input
|
||||
message = InputValidator.sanitize_message(message)
|
||||
if not message:
|
||||
return
|
||||
|
||||
# Enhanced logging with context
|
||||
self.logger.debug(f"Processing command from {nick} in {channel}: {message[:100]}")
|
||||
|
||||
# Check if user is ignored
|
||||
if nick_lower in self.ignored_nicks:
|
||||
self.logger.debug(f"Ignoring command from ignored user: {nick}")
|
||||
return
|
||||
|
||||
# Rate limiting check
|
||||
if not self.check_rate_limit(nick_lower, channel):
|
||||
self.logger.info(f"Rate limit exceeded for {nick} in {channel}")
|
||||
return
|
||||
|
||||
# Determine if this is a private message to the bot
|
||||
@@ -582,6 +825,7 @@ class SimpleIRCBot:
|
||||
# Handle private messages (no ! prefix needed)
|
||||
if is_private:
|
||||
cmd = message.strip().lower()
|
||||
self.logger.info(f"Private command from {nick}: {cmd}")
|
||||
|
||||
# Private message admin commands
|
||||
if self.is_admin(user):
|
||||
@@ -642,17 +886,17 @@ class SimpleIRCBot:
|
||||
|
||||
# Check if gun is confiscated
|
||||
if player.get('gun_confiscated', False):
|
||||
self.send_message(channel, f"{nick} > {self.colors['red']}Your gun has been confiscated! Buy a new gun from the shop (item #5).{self.colors['reset']}")
|
||||
self.send_message(channel, f"{nick} > {self.colors['red']}Gun confiscated! Buy item #5{self.colors['reset']}")
|
||||
return
|
||||
|
||||
# Check if gun is jammed
|
||||
if player.get('jammed', False):
|
||||
self.send_message(channel, f"{nick} > {self.colors['red']}Your gun is jammed! Use !reload to unjam it.{self.colors['reset']}")
|
||||
self.send_message(channel, f"{nick} > {self.colors['red']}Gun jammed! Use !reload{self.colors['reset']}")
|
||||
return
|
||||
|
||||
# Check ammo
|
||||
if player['ammo'] <= 0:
|
||||
self.send_message(channel, f"{nick} > Your gun is empty! | Ammo: 0/{player['max_ammo']} | Chargers: {player['chargers']}/{player['max_chargers']}")
|
||||
self.send_message(channel, f"{nick} > Empty! | {player['ammo']}/{player['max_ammo']} | {player['chargers']}/{player['max_chargers']}")
|
||||
return
|
||||
|
||||
# Check for gun jamming before shooting
|
||||
@@ -689,12 +933,24 @@ class SimpleIRCBot:
|
||||
if player.get('mirror', 0) > 0:
|
||||
base_accuracy += 3 # Mirror helps
|
||||
|
||||
# Apply duck smartness penalty
|
||||
duck_difficulty = self.duck_difficulty.get(channel, 1.0)
|
||||
if duck_difficulty > 1.0:
|
||||
# Smarter ducks are harder to hit
|
||||
difficulty_penalty = (duck_difficulty - 1.0) * 20 # Up to 20% penalty at max difficulty
|
||||
base_accuracy = max(base_accuracy - difficulty_penalty, 10) # Never go below 10%
|
||||
|
||||
hit_chance = min(base_accuracy, 95) # Cap at 95%
|
||||
|
||||
# Record shot attempt
|
||||
player['shot_at'] = player.get('shot_at', 0) + 1
|
||||
target_duck['hit_attempts'] = target_duck.get('hit_attempts', 0) + 1
|
||||
|
||||
# Track total shots for channel statistics
|
||||
if channel not in self.channel_records:
|
||||
self.channel_records[channel] = {'total_shots': 0, 'total_ducks': 0}
|
||||
self.channel_records[channel]['total_shots'] += 1
|
||||
|
||||
# Check for hit
|
||||
if random.randint(1, 100) <= hit_chance:
|
||||
# HIT!
|
||||
@@ -742,9 +998,9 @@ class SimpleIRCBot:
|
||||
|
||||
if is_golden:
|
||||
golden_count = player.get('golden_ducks', 0)
|
||||
hit_msg = f"{nick} > {self.colors['yellow']}{shot_sound}{self.colors['reset']} You shot down the {self.colors['yellow']}★ GOLDEN DUCK ★{self.colors['reset']} in {shot_time:.3f}s! Total: {player['caught']} ducks ({self.colors['yellow']}{golden_count} golden{self.colors['reset']}) | Level {level}: {title} | [{self.colors['yellow']}{xp_earned} xp{self.colors['reset']}]{explosive_text}{lucky_text}"
|
||||
hit_msg = f"{nick} > {self.colors['yellow']}{shot_sound} ★GOLDEN★{self.colors['reset']} {shot_time:.3f}s | Ducks:{player['caught']} ({self.colors['yellow']}{golden_count}g{self.colors['reset']}) | L{level} | +{xp_earned}xp{explosive_text}{lucky_text}"
|
||||
else:
|
||||
hit_msg = f"{nick} > {self.colors['green']}{shot_sound}{self.colors['reset']} You shot down the duck in {shot_time:.3f}s! Total: {player['caught']} ducks | Level {level}: {title} | [{self.colors['green']}{xp_earned} xp{self.colors['reset']}]{explosive_text}{lucky_text}"
|
||||
hit_msg = f"{nick} > {self.colors['green']}{shot_sound}{self.colors['reset']} {shot_time:.3f}s | Ducks:{player['caught']} | L{level} | +{xp_earned}xp{explosive_text}{lucky_text}"
|
||||
|
||||
self.send_message(channel, hit_msg)
|
||||
|
||||
@@ -754,6 +1010,12 @@ class SimpleIRCBot:
|
||||
# Find items in bushes (rare chance)
|
||||
await self.find_bushes_items(nick, channel, player)
|
||||
|
||||
# Auto-rearm confiscated guns if enabled
|
||||
await self.auto_rearm_confiscated_guns(channel, nick)
|
||||
|
||||
# Track records and increase duck difficulty
|
||||
await self.update_channel_records(channel, nick, shot_time, target_duck['type'])
|
||||
|
||||
else:
|
||||
# MISS!
|
||||
player['missed'] += 1
|
||||
@@ -776,19 +1038,24 @@ class SimpleIRCBot:
|
||||
ricochet_dmg = -3
|
||||
target_player['xp'] += ricochet_dmg
|
||||
target_player['shot_at'] = target_player.get('shot_at', 0) + 1
|
||||
ricochet_msg = f" {self.colors['red']}[RICOCHET: {ricochet_target} hit for {ricochet_dmg} xp]{self.colors['reset']}"
|
||||
ricochet_msg = f" [HIT:{ricochet_target}:{ricochet_dmg}xp]"
|
||||
|
||||
# Scare duck on miss
|
||||
await self.scare_duck_on_miss(channel, target_duck)
|
||||
|
||||
miss_sound = "•click•" if player.get('silencer', 0) > 0 else "*CLICK*"
|
||||
await self.send_user_message(nick, channel, f"{nick} > {miss_sound} You missed the duck! [miss: {miss_penalty} xp]{ricochet_msg}")
|
||||
await self.send_user_message(nick, channel, f"{nick} > {miss_sound} MISS | {miss_penalty}xp{ricochet_msg}")
|
||||
|
||||
else:
|
||||
# No duck present - wild fire!
|
||||
player['wild_shots'] = player.get('wild_shots', 0) + 1
|
||||
self.update_karma(player, 'wild_shot')
|
||||
|
||||
# Track wild shots in channel statistics
|
||||
if channel not in self.channel_records:
|
||||
self.channel_records[channel] = {'total_shots': 0, 'total_ducks': 0}
|
||||
self.channel_records[channel]['total_shots'] += 1
|
||||
|
||||
# Calculate penalties based on level
|
||||
miss_penalty = int(self.calculate_penalty_by_level(-2, player['xp']))
|
||||
wild_penalty = int(self.calculate_penalty_by_level(-3, player['xp']))
|
||||
@@ -810,14 +1077,13 @@ class SimpleIRCBot:
|
||||
target_player['shot_at'] = target_player.get('shot_at', 0) + 1
|
||||
player['accidents'] = player.get('accidents', 0) + 1
|
||||
self.update_karma(player, 'teamkill')
|
||||
friendly_fire_msg = f" {self.colors['red']}[ACCIDENT: {ff_target} injured for {ff_dmg} xp]{self.colors['reset']}"
|
||||
friendly_fire_msg = f" [HIT:{ff_target}:{ff_dmg}xp]"
|
||||
|
||||
wild_sound = "•BOUM•" if player.get('explosive_ammo', False) else "*BANG*"
|
||||
if player.get('silencer', 0) > 0:
|
||||
wild_sound = "•" + wild_sound[1:-1] + "•"
|
||||
|
||||
confiscated_msg = f" {self.colors['red']}[GUN CONFISCATED]{self.colors['reset']}"
|
||||
await self.send_user_message(nick, channel, f"{nick} > {wild_sound} You shot at nothing! What were you aiming at? [miss: {miss_penalty} xp] [wild fire: {wild_penalty} xp]{confiscated_msg}{friendly_fire_msg}")
|
||||
await self.send_user_message(nick, channel, f"{nick} > {wild_sound} WILD SHOT! | {miss_penalty+wild_penalty}xp | GUN CONFISCATED{friendly_fire_msg}")
|
||||
|
||||
# Save after each shot
|
||||
self.save_player(user)
|
||||
@@ -880,7 +1146,7 @@ class SimpleIRCBot:
|
||||
remaining_ducks = len([d for d in channel_ducks if d.get('alive')])
|
||||
duck_count_text = f" | {remaining_ducks} ducks remain" if remaining_ducks > 0 else ""
|
||||
|
||||
self.send_message(channel, f"{nick} > You befriended a duck in {bef_time:.3f}s! Total friends: {player['befriended']} ducks on {channel}. \\_o< *quack* [+{xp_earned} xp]{lucky_text}{duck_count_text}")
|
||||
self.send_message(channel, f"{nick} > \\_o< BEFRIENDED {bef_time:.3f}s | Friends:{player['befriended']} | +{xp_earned}xp{lucky_text}{duck_count_text}")
|
||||
|
||||
# Update karma for successful befriend
|
||||
if self.get_config('karma.enabled', True):
|
||||
@@ -937,16 +1203,16 @@ class SimpleIRCBot:
|
||||
if player.get('jammed', False):
|
||||
player['jammed'] = False
|
||||
unjam_sound = "•click click•" if player.get('silencer', 0) > 0 else "*click click*"
|
||||
self.send_message(channel, f"{nick} > {unjam_sound} You unjammed your gun! | Ammo: {player['ammo']}/{player['max_ammo']} | Chargers: {player['chargers']}/{player['max_chargers']}")
|
||||
self.send_message(channel, f"{nick} > {unjam_sound} UNJAMMED | {player['ammo']}/{player['max_ammo']} | {player['chargers']}/{player['max_chargers']}")
|
||||
self.save_player(user)
|
||||
return
|
||||
|
||||
if player['ammo'] == player['max_ammo']:
|
||||
self.send_message(channel, f"{nick} > Your gun doesn't need to be reloaded. | Ammo: {player['ammo']}/{player['max_ammo']} | Chargers: {player['chargers']}/{player['max_chargers']}")
|
||||
self.send_message(channel, f"{nick} > Already loaded | {player['ammo']}/{player['max_ammo']} | {player['chargers']}/{player['max_chargers']}")
|
||||
return
|
||||
|
||||
if player['chargers'] <= 0:
|
||||
self.send_message(channel, f"{nick} > You don't have any chargers left! | Ammo: {player['ammo']}/{player['max_ammo']} | Chargers: 0/{player['max_chargers']}")
|
||||
self.send_message(channel, f"{nick} > No chargers! | {player['ammo']}/{player['max_ammo']} | 0/{player['max_chargers']}")
|
||||
return
|
||||
|
||||
# Calculate reload reliability
|
||||
@@ -956,13 +1222,13 @@ class SimpleIRCBot:
|
||||
player['chargers'] -= 1
|
||||
player['ammo'] = player['max_ammo']
|
||||
reload_sound = "•click•" if player.get('silencer', 0) > 0 else "*click*"
|
||||
self.send_message(channel, f"{nick} > {reload_sound} You reloaded your gun! | Ammo: {player['ammo']}/{player['max_ammo']} | Chargers: {player['chargers']}/{player['max_chargers']}")
|
||||
self.send_message(channel, f"{nick} > {reload_sound} RELOADED | {player['ammo']}/{player['max_ammo']} | {player['chargers']}/{player['max_chargers']}")
|
||||
else:
|
||||
# Gun jams during reload
|
||||
player['jammed'] = True
|
||||
player['jammed_count'] = player.get('jammed_count', 0) + 1
|
||||
jam_sound = "•CLACK• •click click•" if player.get('silencer', 0) > 0 else "*CLACK* *click click*"
|
||||
self.send_message(channel, f"{nick} > {jam_sound} Your gun jammed while reloading! Use !reload again to unjam it.")
|
||||
self.send_message(channel, f"{nick} > {jam_sound} RELOAD JAMMED! Use !reload to unjam.")
|
||||
|
||||
# Save to database after reload
|
||||
self.save_player(user)
|
||||
@@ -1143,6 +1409,18 @@ class SimpleIRCBot:
|
||||
parts = cmd.split(maxsplit=1)
|
||||
output_type = parts[1] if len(parts) > 1 else ''
|
||||
await self.handle_output(nick, channel, user, output_type)
|
||||
|
||||
elif cmd == '!ducktime':
|
||||
# Show time until next duck spawn
|
||||
await self.handle_ducktime(nick, channel)
|
||||
|
||||
elif cmd == '!lastduck':
|
||||
# Show information about the last duck shot
|
||||
await self.handle_lastduck(nick, channel)
|
||||
|
||||
elif cmd == '!records':
|
||||
# Show channel records
|
||||
await self.handle_records(nick, channel)
|
||||
elif full_cmd.startswith('!ignore ') and self.is_admin(user): # Admin only
|
||||
target_nick = full_cmd[8:].strip().lower()
|
||||
await self.handle_ignore(nick, channel, target_nick)
|
||||
@@ -1164,6 +1442,23 @@ class SimpleIRCBot:
|
||||
else:
|
||||
self.send_message(channel, f"{nick} > Usage: !givexp <nick> <amount>")
|
||||
|
||||
except Exception as e:
|
||||
# Graceful degradation - log error but don't crash
|
||||
self.logger.error(f"Command handling error for {user} in {channel}: {e}")
|
||||
import traceback
|
||||
self.logger.error(f"Full traceback: {traceback.format_exc()}")
|
||||
|
||||
# Send a gentle error message to user
|
||||
try:
|
||||
nick = user.split('!')[0] if user and '!' in user else "Unknown"
|
||||
error_msg = f"{nick} > Sorry, there was an error processing your command. Please try again."
|
||||
if channel == self.config['nick']: # Private message
|
||||
self.send_message(nick, error_msg)
|
||||
else: # Channel message
|
||||
self.send_message(channel, error_msg)
|
||||
except Exception as send_error:
|
||||
self.logger.error(f"Failed to send error message: {send_error}")
|
||||
|
||||
async def handle_stats(self, nick, channel, user):
|
||||
player = self.get_player(user)
|
||||
if not player:
|
||||
@@ -1188,43 +1483,67 @@ class SimpleIRCBot:
|
||||
if player.get('explosive_ammo', False):
|
||||
gun_status += f" {self.colors['orange']}[EXPLOSIVE]{self.colors['reset']}"
|
||||
|
||||
# Duck stats with colors
|
||||
duck_stats = []
|
||||
if player.get('caught', 0) > 0:
|
||||
duck_stats.append(f"Shot:{player['caught']}")
|
||||
# Compact stats display - combine into fewer lines
|
||||
duck_display = f"D:{player.get('caught', 0)}"
|
||||
if player.get('befriended', 0) > 0:
|
||||
duck_stats.append(f"Befriended:{player['befriended']}")
|
||||
duck_display += f"/B:{player['befriended']}"
|
||||
if player.get('golden_ducks', 0) > 0:
|
||||
duck_stats.append(f"{self.colors['yellow']}Golden:{player['golden_ducks']}{self.colors['reset']}")
|
||||
|
||||
duck_display = f"Ducks:({', '.join(duck_stats)})" if duck_stats else "Ducks:0"
|
||||
duck_display += f"/{self.colors['yellow']}G:{player['golden_ducks']}{self.colors['reset']}"
|
||||
|
||||
# Main stats line
|
||||
stats_line1 = f"{nick} > {duck_display} | Level {level}: {self.colors['cyan']}{title}{self.colors['reset']} | XP: {player['xp']}"
|
||||
if xp_for_next > 0:
|
||||
stats_line1 += f" (next: {xp_for_next})"
|
||||
|
||||
# Combat stats line
|
||||
karma_color = self.colors['green'] if player.get('karma', 0) >= 0 else self.colors['red']
|
||||
karma_display = f"{karma_color}Karma:{player.get('karma', 0)}{self.colors['reset']}"
|
||||
stats_line1 = f"{nick} > {duck_display} | L{level} | XP:{player['xp']}"
|
||||
if xp_for_next > 0:
|
||||
stats_line1 += f"(+{xp_for_next})"
|
||||
stats_line1 += f" | {karma_color}K:{player.get('karma', 0)}{self.colors['reset']}"
|
||||
|
||||
stats_line2 = f"{nick} > {karma_display} | Accuracy: {player['accuracy']}% (effective: {effective_accuracy:.1f}%) | Reliability: {self.calculate_gun_reliability(player)}%"
|
||||
# Equipment line with compact gun status
|
||||
weapon_name = player.get('weapon', 'pistol')[:6] # Shorten weapon names
|
||||
compact_gun_status = ""
|
||||
if player.get('gun_confiscated', False):
|
||||
compact_gun_status += "[CONF]"
|
||||
if player.get('jammed', False):
|
||||
compact_gun_status += "[JAM]"
|
||||
if player.get('explosive_ammo', False):
|
||||
compact_gun_status += "[EXP]"
|
||||
|
||||
# Equipment line
|
||||
weapon_name = player.get('weapon', 'pistol').replace('_', ' ').title()
|
||||
stats_line3 = f"{nick} > Weapon: {weapon_name}{gun_status} | Ammo: {player['ammo']}/{player['max_ammo']} | Chargers: {player['chargers']}/{player['max_chargers']}"
|
||||
stats_line2 = f"{nick} > {weapon_name.title()}{compact_gun_status} | {player['ammo']}/{player['max_ammo']}a | {player['chargers']}/{player['max_chargers']}c | Acc:{player['accuracy']}%({effective_accuracy:.0f}%) | Rel:{self.calculate_gun_reliability(player)}%"
|
||||
|
||||
# Advanced stats line
|
||||
# Optional advanced stats line (if requested)
|
||||
best_time = player.get('best_time', 999.9)
|
||||
best_display = f"{best_time:.3f}s" if best_time < 999 else "none"
|
||||
|
||||
stats_line4 = f"{nick} > Best time: {best_display} | Avg time: {average_time:.3f}s | Jams: {player.get('jammed_count', 0)} | Accidents: {player.get('accidents', 0)} | Lucky shots: {player.get('lucky_shots', 0)}"
|
||||
stats_line3 = f"{nick} > Best:{best_display} | Avg:{average_time:.3f}s | Jams:{player.get('jammed_count', 0)} | Accidents:{player.get('accidents', 0)} | Lucky:{player.get('lucky_shots', 0)}"
|
||||
|
||||
# Send all stats
|
||||
# Send compact stats (just 2-3 lines instead of 4+)
|
||||
await self.send_user_message(nick, channel, stats_line1)
|
||||
await self.send_user_message(nick, channel, stats_line2)
|
||||
|
||||
# Display inventory compactly if player has items
|
||||
if player.get('inventory'):
|
||||
inventory_items = []
|
||||
shop_items = {
|
||||
'1': 'Bullet', '2': 'Clip', '3': 'AP', '4': 'Explosive',
|
||||
'5': 'Gun', '6': 'Grease', '7': 'Sight', '8': 'Detector', '9': 'Silencer',
|
||||
'10': 'Clover', '11': 'Shotgun', '12': 'Rifle', '13': 'Sniper', '14': 'Auto',
|
||||
'15': 'Sand', '16': 'Water', '17': 'Sabotage', '18': 'Life Ins',
|
||||
'19': 'Liability', '20': 'Decoy', '21': 'Bread', '22': 'Detector', '23': 'Mech Duck'
|
||||
}
|
||||
|
||||
for item_id, count in player['inventory'].items():
|
||||
item_name = shop_items.get(item_id, f"#{item_id}")
|
||||
inventory_items.append(f"{item_id}:{item_name}({count})")
|
||||
|
||||
if inventory_items:
|
||||
max_slots = self.get_config('economy.max_inventory_slots', 20)
|
||||
total_items = sum(player['inventory'].values())
|
||||
inventory_display = f"{nick} > {self.colors['magenta']}Inventory ({total_items}/{max_slots}):{self.colors['reset']} {' | '.join(inventory_items[:8])}"
|
||||
if len(inventory_items) > 8:
|
||||
inventory_display += f" ... +{len(inventory_items) - 8} more"
|
||||
await self.send_user_message(nick, channel, inventory_display)
|
||||
# Only show advanced stats if player has significant activity
|
||||
if player.get('reflex_shots', 0) > 5:
|
||||
await self.send_user_message(nick, channel, stats_line3)
|
||||
await self.send_user_message(nick, channel, stats_line4)
|
||||
|
||||
# Inventory display
|
||||
if player.get('inventory'):
|
||||
@@ -1238,15 +1557,14 @@ class SimpleIRCBot:
|
||||
}
|
||||
|
||||
for item_id, count in player['inventory'].items():
|
||||
item_name = shop_items.get(item_id, f"Item #{item_id}")
|
||||
inventory_items.append(f"{item_id}:{item_name}({count})")
|
||||
inventory_items.append(f"{item_id}({count})")
|
||||
|
||||
if inventory_items:
|
||||
max_slots = self.get_config('economy.max_inventory_slots', 20)
|
||||
total_items = sum(player['inventory'].values())
|
||||
inventory_display = f"{nick} > {self.colors['magenta']}Inventory ({total_items}/{max_slots}):{self.colors['reset']} {' | '.join(inventory_items[:10])}"
|
||||
if len(inventory_items) > 10:
|
||||
inventory_display += f" ... and {len(inventory_items) - 10} more"
|
||||
inventory_display = f"{nick} > {self.colors['magenta']}Items({total_items}/{max_slots}):{self.colors['reset']} {' '.join(inventory_items[:15])}"
|
||||
if len(inventory_items) > 15:
|
||||
inventory_display += f" +{len(inventory_items) - 15}"
|
||||
await self.send_user_message(nick, channel, inventory_display)
|
||||
|
||||
async def handle_rearm(self, nick, channel, user, target_nick):
|
||||
@@ -1334,7 +1652,7 @@ class SimpleIRCBot:
|
||||
self.send_message(channel, line)
|
||||
|
||||
async def handle_output(self, nick, channel, user, output_type):
|
||||
"""Handle output mode setting (PRIVMSG or NOTICE)"""
|
||||
"""Handle output mode setting (PUBLIC, NOTICE, or PRIVMSG)"""
|
||||
player = self.get_player(user)
|
||||
if not player:
|
||||
self.send_message(channel, f"{nick} > Player data not found!")
|
||||
@@ -1342,25 +1660,120 @@ class SimpleIRCBot:
|
||||
|
||||
# Ensure player has settings (for existing players)
|
||||
if 'settings' not in player:
|
||||
default_mode = self.get_config('message_output.default_user_mode', 'PUBLIC')
|
||||
player['settings'] = {
|
||||
'notices': True
|
||||
'output_mode': default_mode
|
||||
}
|
||||
|
||||
output_type = output_type.upper()
|
||||
|
||||
if output_type == 'PRIVMSG':
|
||||
player['settings']['notices'] = False
|
||||
if output_type == 'PUBLIC':
|
||||
player['settings']['output_mode'] = 'PUBLIC'
|
||||
self.save_database()
|
||||
self.send_message(channel, f"{nick} > Output mode set to {self.colors['cyan']}PRIVMSG{self.colors['reset']} (private messages)")
|
||||
self.send_message(channel, f"{nick} > Output mode set to {self.colors['cyan']}PUBLIC{self.colors['reset']} (channel messages)")
|
||||
|
||||
elif output_type == 'NOTICE':
|
||||
player['settings']['notices'] = True
|
||||
player['settings']['output_mode'] = 'NOTICE'
|
||||
self.save_database()
|
||||
self.send_message(channel, f"{nick} > Output mode set to {self.colors['cyan']}NOTICE{self.colors['reset']} (channel notices)")
|
||||
|
||||
elif output_type == 'PRIVMSG':
|
||||
player['settings']['output_mode'] = 'PRIVMSG'
|
||||
self.save_database()
|
||||
self.send_message(channel, f"{nick} > Output mode set to {self.colors['cyan']}PRIVMSG{self.colors['reset']} (private messages)")
|
||||
|
||||
else:
|
||||
current_mode = 'NOTICE' if player['settings']['notices'] else 'PRIVMSG'
|
||||
self.send_message(channel, f"{nick} > Current output mode: {self.colors['cyan']}{current_mode}{self.colors['reset']} | Usage: !output PRIVMSG or !output NOTICE")
|
||||
current_mode = player['settings'].get('output_mode', 'NOTICE')
|
||||
self.send_message(channel, f"{nick} > Current output mode: {self.colors['cyan']}{current_mode}{self.colors['reset']} | Usage: !output PUBLIC, !output NOTICE, or !output PRIVMSG")
|
||||
|
||||
async def handle_ducktime(self, nick, channel):
|
||||
"""Show time until next duck spawn"""
|
||||
current_time = time.time()
|
||||
|
||||
# Check if there are active ducks
|
||||
channel_ducks = self.ducks.get(channel, [])
|
||||
alive_ducks = [duck for duck in channel_ducks if duck.get('alive')]
|
||||
|
||||
if alive_ducks:
|
||||
self.send_message(channel, f"{nick} > {len(alive_ducks)} duck(s) currently active! Go hunt them!")
|
||||
return
|
||||
|
||||
# Show next spawn time if we have it
|
||||
if channel in self.next_duck_spawn:
|
||||
next_spawn = self.next_duck_spawn[channel]
|
||||
time_until = max(0, next_spawn - current_time)
|
||||
|
||||
if time_until > 0:
|
||||
minutes = int(time_until // 60)
|
||||
seconds = int(time_until % 60)
|
||||
difficulty = self.duck_difficulty.get(channel, 1.0)
|
||||
difficulty_text = f" (Difficulty: {difficulty:.1f}x)" if difficulty > 1.0 else ""
|
||||
self.send_message(channel, f"{nick} > Next duck spawn in {self.colors['cyan']}{minutes}m {seconds}s{self.colors['reset']}{difficulty_text}")
|
||||
else:
|
||||
self.send_message(channel, f"{nick} > Duck should spawn any moment now...")
|
||||
else:
|
||||
# Estimate based on spawn range
|
||||
min_min = self.duck_spawn_min // 60
|
||||
max_min = self.duck_spawn_max // 60
|
||||
self.send_message(channel, f"{nick} > Ducks spawn every {min_min}-{max_min} minutes (spawn time varies)")
|
||||
|
||||
async def handle_lastduck(self, nick, channel):
|
||||
"""Show information about the last duck shot in this channel"""
|
||||
if channel not in self.channel_records:
|
||||
self.send_message(channel, f"{nick} > No duck records found for {channel}")
|
||||
return
|
||||
|
||||
last_duck = self.channel_records[channel].get('last_duck')
|
||||
if not last_duck:
|
||||
self.send_message(channel, f"{nick} > No ducks have been shot in {channel} yet")
|
||||
return
|
||||
|
||||
# Format the last duck info
|
||||
hunter = last_duck['hunter']
|
||||
duck_type = last_duck['type']
|
||||
shot_time = last_duck['shot_time']
|
||||
time_ago = time.time() - last_duck['timestamp']
|
||||
|
||||
# Format time ago
|
||||
if time_ago < 60:
|
||||
time_ago_str = f"{int(time_ago)}s ago"
|
||||
elif time_ago < 3600:
|
||||
time_ago_str = f"{int(time_ago // 60)}m ago"
|
||||
else:
|
||||
time_ago_str = f"{int(time_ago // 3600)}h ago"
|
||||
|
||||
duck_emoji = "🥇" if duck_type == "golden" else "🦆"
|
||||
self.send_message(channel, f"{nick} > Last duck: {duck_emoji} {duck_type} duck shot by {self.colors['cyan']}{hunter}{self.colors['reset']} in {shot_time:.3f}s ({time_ago_str})")
|
||||
|
||||
async def handle_records(self, nick, channel):
|
||||
"""Show channel records and statistics"""
|
||||
if channel not in self.channel_records:
|
||||
self.send_message(channel, f"{nick} > No records found for {channel}")
|
||||
return
|
||||
|
||||
records = self.channel_records[channel]
|
||||
|
||||
# Header
|
||||
self.send_message(channel, f"{nick} > {self.colors['yellow']}📊 {channel.upper()} RECORDS 📊{self.colors['reset']}")
|
||||
|
||||
# Fastest shot
|
||||
fastest = records.get('fastest_shot')
|
||||
if fastest:
|
||||
self.send_message(channel, f"🏆 Fastest shot: {self.colors['green']}{fastest['time']:.3f}s{self.colors['reset']} by {self.colors['cyan']}{fastest['hunter']}{self.colors['reset']} ({fastest['duck_type']} duck)")
|
||||
|
||||
# Total stats
|
||||
total_ducks = records.get('total_ducks', 0)
|
||||
total_shots = records.get('total_shots', 0)
|
||||
accuracy = (total_ducks / total_shots * 100) if total_shots > 0 else 0
|
||||
|
||||
self.send_message(channel, f"📈 Total: {total_ducks} ducks shot, {total_shots} shots fired ({accuracy:.1f}% accuracy)")
|
||||
|
||||
# Current difficulty
|
||||
difficulty = self.duck_difficulty.get(channel, 1.0)
|
||||
if difficulty > 1.0:
|
||||
self.send_message(channel, f"🧠 Duck intelligence: {self.colors['red']}{difficulty:.2f}x harder{self.colors['reset']} (they're learning!)")
|
||||
else:
|
||||
self.send_message(channel, f"🧠 Duck intelligence: Normal (fresh ducks)")
|
||||
|
||||
async def handle_shop(self, nick, channel, user):
|
||||
player = self.get_player(user)
|
||||
@@ -1368,10 +1781,62 @@ class SimpleIRCBot:
|
||||
self.send_message(channel, f"{nick} > Player data not found!")
|
||||
return
|
||||
|
||||
# Show compact shop in eggdrop style
|
||||
shop_msg = f"[Duck Hunt] Purchasable items: 1-Extra bullet(7xp) 2-Extra clip(20xp) 3-AP ammo(15xp) 4-Explosive ammo(25xp) 5-Repurchase gun(40xp) 6-Grease(8xp) 7-Sight(6xp) 8-Infrared detector(15xp) 9-Silencer(5xp) 10-Four-leaf clover(13xp) 11-Shotgun(100xp) 12-Assault rifle(200xp) 13-Sniper rifle(350xp) 14-Auto shotgun(500xp) 15-Sand(7xp) 16-Water bucket(10xp) 17-Sabotage(14xp) 18-Life insurance(10xp) 19-Liability insurance(5xp) 20-Decoy(80xp) 21-Bread(50xp) 22-Duck detector(50xp) 23-Mechanical duck(50xp)"
|
||||
self.send_message(channel, f"{nick} > {shop_msg}")
|
||||
self.send_message(channel, f"{nick} > Your XP: {player['xp']} | Use !shop <id> to purchase")
|
||||
# Create organized shop display
|
||||
shop_items = {
|
||||
'ammo': [
|
||||
{'id': '1', 'name': 'Extra bullet', 'cost': 7},
|
||||
{'id': '2', 'name': 'Extra clip', 'cost': 20},
|
||||
{'id': '3', 'name': 'AP ammo', 'cost': 15},
|
||||
{'id': '4', 'name': 'Explosive ammo', 'cost': 25}
|
||||
],
|
||||
'weapons': [
|
||||
{'id': '11', 'name': 'Shotgun', 'cost': 100},
|
||||
{'id': '12', 'name': 'Assault rifle', 'cost': 200},
|
||||
{'id': '13', 'name': 'Sniper rifle', 'cost': 350},
|
||||
{'id': '14', 'name': 'Auto shotgun', 'cost': 500}
|
||||
],
|
||||
'upgrades': [
|
||||
{'id': '6', 'name': 'Grease', 'cost': 8},
|
||||
{'id': '7', 'name': 'Sight', 'cost': 6},
|
||||
{'id': '8', 'name': 'Infrared detector', 'cost': 15},
|
||||
{'id': '9', 'name': 'Silencer', 'cost': 5},
|
||||
{'id': '10', 'name': 'Four-leaf clover', 'cost': 13}
|
||||
],
|
||||
'special': [
|
||||
{'id': '5', 'name': 'Repurchase gun', 'cost': 40},
|
||||
{'id': '15', 'name': 'Sand', 'cost': 7},
|
||||
{'id': '16', 'name': 'Water bucket', 'cost': 10},
|
||||
{'id': '17', 'name': 'Sabotage', 'cost': 14},
|
||||
{'id': '20', 'name': 'Decoy', 'cost': 80},
|
||||
{'id': '21', 'name': 'Bread', 'cost': 50},
|
||||
{'id': '22', 'name': 'Duck detector', 'cost': 50},
|
||||
{'id': '23', 'name': 'Mechanical duck', 'cost': 50}
|
||||
],
|
||||
'insurance': [
|
||||
{'id': '18', 'name': 'Life insurance', 'cost': 10},
|
||||
{'id': '19', 'name': 'Liability insurance', 'cost': 5}
|
||||
]
|
||||
}
|
||||
|
||||
# Format each category
|
||||
def format_items(items, color):
|
||||
formatted = []
|
||||
for item in items:
|
||||
formatted.append(f"{item['id']}.{item['name']}({item['cost']})")
|
||||
return ' '.join(formatted)
|
||||
|
||||
# Send compact shop header
|
||||
self.send_message(channel, f"{nick} > {self.colors['yellow']}SHOP{self.colors['reset']} XP:{self.colors['green']}{player['xp']}{self.colors['reset']}")
|
||||
|
||||
# Send categorized items in compact format
|
||||
self.send_message(channel, f"{self.colors['cyan']}Ammo:{self.colors['reset']} {format_items(shop_items['ammo'], self.colors['cyan'])}")
|
||||
self.send_message(channel, f"{self.colors['red']}Weapons:{self.colors['reset']} {format_items(shop_items['weapons'], self.colors['red'])}")
|
||||
self.send_message(channel, f"{self.colors['green']}Upgrades:{self.colors['reset']} {format_items(shop_items['upgrades'], self.colors['green'])}")
|
||||
self.send_message(channel, f"{self.colors['yellow']}Special:{self.colors['reset']} {format_items(shop_items['special'], self.colors['yellow'])}")
|
||||
self.send_message(channel, f"{self.colors['magenta']}Insurance:{self.colors['reset']} {format_items(shop_items['insurance'], self.colors['magenta'])}")
|
||||
|
||||
# Compact footer
|
||||
self.send_message(channel, f"Use !shop <id> to buy")
|
||||
|
||||
async def handle_buy(self, nick, channel, item, user):
|
||||
"""Buy items and add to inventory"""
|
||||
@@ -1976,6 +2441,11 @@ class SimpleIRCBot:
|
||||
wait_time = random.randint(self.duck_spawn_min, self.duck_spawn_max)
|
||||
self.logger.info(f"Waiting {wait_time//60}m {wait_time%60}s for next duck")
|
||||
|
||||
# Set next spawn time for all channels
|
||||
next_spawn_time = time.time() + wait_time
|
||||
for channel in self.channels_joined:
|
||||
self.next_duck_spawn[channel] = next_spawn_time
|
||||
|
||||
# Sleep in chunks to check shutdown flag
|
||||
for _ in range(wait_time):
|
||||
if self.shutdown_requested:
|
||||
|
||||
2690
duckhunt/simple_duckhunt.py.backup
Normal file
2690
duckhunt/simple_duckhunt.py.backup
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user