Allow ducklaunch for new duck types
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@@ -1610,7 +1610,7 @@ class DuckHuntBot:
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if is_private_msg:
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if not args:
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self.send_message(channel, f"{nick} > Usage: !ducklaunch [channel] [duck_type] - duck_type can be: normal, golden, fast")
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self.send_message(channel, f"{nick} > Usage: !ducklaunch [channel] [duck_type]")
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return
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target_channel = args[0]
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duck_type_arg = args[1] if len(args) > 1 else "normal"
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@@ -1628,52 +1628,18 @@ class DuckHuntBot:
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# Validate duck type
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duck_type_arg = duck_type_arg.lower()
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valid_types = ["normal", "golden", "fast"]
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duck_types_cfg = self.get_config('duck_types', {}) or {}
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if not isinstance(duck_types_cfg, dict):
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duck_types_cfg = {}
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valid_types = set(['normal']) | set(duck_types_cfg.keys())
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if duck_type_arg not in valid_types:
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self.send_message(channel, f"{nick} > Invalid duck type '{duck_type_arg}'. Valid types: {', '.join(valid_types)}")
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valid_list = ', '.join(sorted(valid_types))
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self.send_message(channel, f"{nick} > Invalid duck type '{duck_type_arg}'. Valid types: {valid_list}")
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return
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# Force spawn the specified duck type
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import time
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import random
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if target_channel not in self.game.ducks:
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self.game.ducks[target_channel] = []
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# Create duck based on specified type
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current_time = time.time()
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duck_id = f"{duck_type_arg}_duck_{int(current_time)}_{random.randint(1000, 9999)}"
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if duck_type_arg == "golden":
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min_hp_val = self.get_config('duck_types.golden.min_hp', 3)
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max_hp_val = self.get_config('duck_types.golden.max_hp', 5)
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min_hp = int(min_hp_val) if min_hp_val is not None else 3
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max_hp = int(max_hp_val) if max_hp_val is not None else 5
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hp = random.randint(min_hp, max_hp)
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duck = {
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'id': duck_id,
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'spawn_time': current_time,
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'channel': target_channel,
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'duck_type': 'golden',
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'max_hp': hp,
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'current_hp': hp
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}
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else:
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# Both normal and fast ducks have 1 HP
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duck = {
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'id': duck_id,
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'spawn_time': current_time,
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'channel': target_channel,
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'duck_type': duck_type_arg,
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'max_hp': 1,
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'current_hp': 1
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}
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self.game.ducks[target_channel].append(duck)
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duck_message = self.messages.get('duck_spawn')
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# Send duck spawn message to target channel
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self.send_message(target_channel, duck_message)
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# Force spawn the specified duck type (supports multi-spawn types like couple/family)
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await self.game.force_spawn_duck(target_channel, duck_type_arg)
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# Send confirmation to admin (either in channel or private message)
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if is_private_msg:
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24
src/game.py
24
src/game.py
@@ -151,6 +151,30 @@ class DuckGame:
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message = self.bot.messages.get('duck_spawn')
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self.bot.send_message(channel, message)
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async def force_spawn_duck(self, channel, duck_type):
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"""Force spawn a specific duck type in a channel (admin/items), even if ducks already exist."""
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if channel not in self.ducks:
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self.ducks[channel] = []
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duck_type = (duck_type or 'normal').lower()
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if duck_type in ('couple', 'family'):
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count = 2 if duck_type == 'couple' else random.randint(3, 4)
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for _ in range(count):
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self.ducks[channel].append(self._create_duck(channel, 'normal'))
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else:
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self.ducks[channel].append(self._create_duck(channel, duck_type))
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# Notify players with Duck Radar
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try:
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for player_name, player_data in self.db.get_players_for_channel(channel).items():
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if self._has_active_effect(player_data, 'duck_radar'):
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self.bot.send_message(player_name, self.bot.messages.get('radar_alert', channel=channel))
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except Exception:
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pass
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self.bot.send_message(channel, self.bot.messages.get('duck_spawn'))
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def _choose_duck_type(self):
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"""Choose a duck type using duck_types.*.chance (with legacy fallbacks)."""
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try:
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