Add hidden duck types: Normal, Golden, and Fast ducks
Features: - Three duck types spawn randomly with configurable chances - All duck types use same spawn message - type is hidden until shot/timeout - Golden ducks: 3-5 HP, 15 XP base, reveal type when hit but still alive - Fast ducks: 1 HP, 12 XP, fly away in 30s instead of 60s - Normal ducks: 1 HP, 10 XP, standard 60s timeout Configuration options: - golden_duck_chance: 0.15 (15% spawn rate) - fast_duck_chance: 0.25 (25% spawn rate) - golden_duck_xp: 15, golden_duck_min/max_hp: 3-5 - fast_duck_xp: 12, fast_duck_timeout: 30s Duck type is revealed when: - Shot (different messages for each type) - Flies away (type-specific fly away messages) - Golden ducks reveal immediately when hit (before death) Maintains backward compatibility with existing game mechanics.
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@@ -5,7 +5,12 @@
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"・゜゜・。。・゜゜\\_O> {bold}*flap flap*{reset}"
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],
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"duck_flies_away": "The {bold}duck{reset} flies away. ·°'`'°-.,¸¸.·°'`",
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"fast_duck_flies_away": "The {cyan}fast duck{reset} quickly flies away! ·°'`'°-.,¸¸.·°'`",
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"golden_duck_flies_away": "The {yellow}{bold}golden duck{reset} flies away majestically. ·°'`'°-.,¸¸.·°'`",
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"bang_hit": "{nick} > {green}*BANG*{reset} You shot the duck! [{green}+{xp_gained} xp{reset}] [Total ducks: {bold}{ducks_shot}{reset}]",
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"bang_hit_golden": "{nick} > {green}*BANG*{reset} You shot a {yellow}{bold}GOLDEN DUCK{reset}! [{yellow}{hp_remaining} HP remaining{reset}] [{green}+{xp_gained} xp{reset}]",
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"bang_hit_golden_killed": "{nick} > {green}*BANG*{reset} You killed the {yellow}{bold}GOLDEN DUCK{reset}! [{green}+{xp_gained} xp{reset}] [Total ducks: {bold}{ducks_shot}{reset}]",
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"bang_hit_fast": "{nick} > {green}*BANG*{reset} You shot a {cyan}{bold}FAST DUCK{reset}! [{green}+{xp_gained} xp{reset}] [Total ducks: {bold}{ducks_shot}{reset}]",
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"bang_miss": "{nick} > {red}*BANG*{reset} You missed the {cyan}duck{reset}!",
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"bang_no_duck": "{nick} > {red}*BANG*{reset} What did you shoot at? There is {red}no duck{reset} in the area... [{red}GUN CONFISCATED{reset}]",
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"bang_no_ammo": "{nick} > {orange}*click*{reset} You're out of ammo! Use {blue}!reload{reset}",
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