Fix ASCII encoding issues and add robust error handling
- Add comprehensive UTF-8 decoding error handling for IRC messages - Implement robust error handling for all command processing - Add network connection error resilience - Add database operation error handling - Ensure bot doesn't crash on any input or network issues - Maintain original duck hunt functionality without feature additions
This commit is contained in:
27
src/game.py
27
src/game.py
@@ -70,7 +70,11 @@ class DuckGame:
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for duck in ducks_to_remove:
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ducks.remove(duck)
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message = self.bot.messages.get('duck_flies_away')
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# Use appropriate fly away message based on duck type
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if duck.get('is_golden', False):
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message = self.bot.messages.get('golden_duck_flies_away')
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else:
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message = self.bot.messages.get('duck_flies_away')
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self.bot.send_message(channel, message)
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if not ducks:
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@@ -96,16 +100,15 @@ class DuckGame:
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duck = {
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'id': f"duck_{int(time.time())}_{random.randint(1000, 9999)}",
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'spawn_time': time.time(),
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'channel': channel
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'channel': channel,
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'max_hp': 1,
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'current_hp': 1
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}
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self.ducks[channel].append(duck)
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# Send spawn message
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# Send regular duck spawn message
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message = self.bot.messages.get('duck_spawn')
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self.logger.info(f"Regular duck spawned in {channel}")
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self.ducks[channel].append(duck)
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self.bot.send_message(channel, message)
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self.logger.info(f"Duck spawned in {channel}")
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def shoot_duck(self, nick, channel, player):
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"""Handle shooting at a duck"""
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@@ -151,25 +154,21 @@ class DuckGame:
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# Shoot at duck
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player['current_ammo'] = player.get('current_ammo', 1) - 1
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# Calculate hit chance using level-modified accuracy
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modified_accuracy = self.bot.levels.get_modified_accuracy(player)
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hit_chance = modified_accuracy / 100.0
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if random.random() < hit_chance:
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# Hit! Remove the duck
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duck = self.ducks[channel].pop(0)
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# Hit! Get the duck
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self.ducks[channel].pop(0)
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xp_gained = 10
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old_level = self.bot.levels.calculate_player_level(player)
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player['xp'] = player.get('xp', 0) + xp_gained
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player['ducks_shot'] = player.get('ducks_shot', 0) + 1
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player['accuracy'] = min(player.get('accuracy', 65) + 1, 100)
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# Check if player leveled up and update magazines if needed
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new_level = self.bot.levels.calculate_player_level(player)
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if new_level != old_level:
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self.bot.levels.update_player_magazines(player)
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self.db.save_database()
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return {
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'success': True,
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