Implement duck item drop system and remove all emojis

Duck Item Drop System:
- Added configurable drop rates per duck type (15%/25%/50%)
- Created weighted drop tables for different items
- Normal ducks: basic items (bullets, magazines, gun brush, sand)
- Fast ducks: useful items including bucket of water
- Golden ducks: rare items (bread, insurance, gun buyback, dry clothes)
- Items automatically added to player inventory
- Added drop notification messages for each duck type
- Integrated seamlessly with existing combat mechanics

Emoji Removal:
- Removed all emojis from source code files
- Updated logging system to use clean text prefixes
- Replaced trophy/medal emojis with #1/#2/#3 rankings
- Updated README.md to remove all emojis
- Professional clean appearance throughout codebase
This commit is contained in:
2025-09-26 19:59:34 +01:00
parent 5ed2f0fce6
commit 7aded2ed83
13 changed files with 266 additions and 70 deletions

View File

@@ -33,9 +33,9 @@ def load_config():
class EnhancedColourFormatter(logging.Formatter):
"""Enhanced console formatter with colors, emojis, and better formatting"""
"""Enhanced colour formatter for different log levels"""
# ANSI color codes with styles
# ANSI color codes
COLORS = {
'DEBUG': '\033[36m', # Cyan
'INFO': '\033[32m', # Green
@@ -48,13 +48,13 @@ class EnhancedColourFormatter(logging.Formatter):
'UNDERLINE': '\033[4m', # Underline
}
# Emojis for different log levels
# Log level prefixes
EMOJIS = {
'DEBUG': '🔍',
'INFO': '📘',
'WARNING': '⚠️',
'ERROR': '',
'CRITICAL': '💥',
'DEBUG': 'DEBUG',
'INFO': 'INFO',
'WARNING': 'WARNING',
'ERROR': 'ERROR',
'CRITICAL': 'CRITICAL',
}
# Component colors
@@ -75,8 +75,8 @@ class EnhancedColourFormatter(logging.Formatter):
bold = self.COLORS['BOLD']
dim = self.COLORS['DIM']
# Get emoji
emoji = self.EMOJIS.get(record.levelname, '📝')
# Get level prefix
emoji = self.EMOJIS.get(record.levelname, 'LOG')
# Format timestamp
timestamp = datetime.fromtimestamp(record.created).strftime('%H:%M:%S.%f')[:-3]
@@ -109,18 +109,18 @@ class EnhancedColourFormatter(logging.Formatter):
class EnhancedFileFormatter(logging.Formatter):
"""Enhanced file formatter matching console format (no colors)"""
# Emojis for different log levels (same as console)
# Log level prefixes (same as console)
EMOJIS = {
'DEBUG': '🔍',
'INFO': '📘',
'WARNING': '⚠️',
'ERROR': '',
'CRITICAL': '💥',
'DEBUG': 'DEBUG',
'INFO': 'INFO',
'WARNING': 'WARNING',
'ERROR': 'ERROR',
'CRITICAL': 'CRITICAL',
}
def format(self, record):
# Get emoji (same as console)
emoji = self.EMOJIS.get(record.levelname, '📝')
# Get level prefix (same as console)
emoji = self.EMOJIS.get(record.levelname, 'LOG')
# Format timestamp (same as console - just time, not date)
timestamp = datetime.fromtimestamp(record.created).strftime('%H:%M:%S.%f')[:-3]
@@ -169,13 +169,13 @@ class UnifiedFormatter(logging.Formatter):
'DIM': '\033[2m', # Dim
}
# Emojis for different log levels
# Log level prefixes
EMOJIS = {
'DEBUG': '🔍',
'INFO': '📘',
'WARNING': '⚠️',
'ERROR': '',
'CRITICAL': '💥',
'DEBUG': 'DEBUG',
'INFO': 'INFO',
'WARNING': 'WARNING',
'ERROR': 'ERROR',
'CRITICAL': 'CRITICAL',
}
# Component colors
@@ -193,8 +193,8 @@ class UnifiedFormatter(logging.Formatter):
self.use_colors = use_colors
def format(self, record):
# Get emoji
emoji = self.EMOJIS.get(record.levelname, '📝')
# Get level prefix
emoji = self.EMOJIS.get(record.levelname, 'LOG')
# Format timestamp (same for both)
timestamp = datetime.fromtimestamp(record.created).strftime('%H:%M:%S.%f')[:-3]
@@ -350,7 +350,7 @@ def setup_logger(name="DuckHuntBot", console_level=None, file_level=None):
simple_handler.setFormatter(simple_formatter)
logger.addHandler(simple_handler)
logger.error(f"❌ Failed to setup enhanced file logging: {e}")
logger.info("📝 Using fallback file logging")
logger.info("Using fallback file logging")
except Exception as fallback_error:
logger.error(f"💥 Complete logging setup failure: {fallback_error}")