Add new duck types and items

This commit is contained in:
3nd3r
2025-12-28 13:36:41 -06:00
parent 4d17ae8f04
commit b256b9a9f6
6 changed files with 442 additions and 75 deletions

View File

@@ -50,6 +50,56 @@
"timeout": 20, "timeout": 20,
"xp": 12, "xp": 12,
"drop_chance": 0.25 "drop_chance": 0.25
},
"concrete": {
"chance": 0.08,
"hp": 3,
"xp": 3,
"timeout": 90,
"drop_chance": 0.15
},
"holy_grail": {
"chance": 0.03,
"hp": 8,
"xp": 10,
"timeout": 120,
"drop_chance": 0.35
},
"diamond": {
"chance": 0.01,
"hp": 10,
"xp": 15,
"timeout": 150,
"drop_chance": 0.5
},
"explosive": {
"chance": 0.02,
"hp": 1,
"xp": 20,
"timeout": 60,
"drop_chance": 0.25
},
"poisonous": {
"chance": 0.02,
"hp": 1,
"xp": 8,
"timeout": 60,
"drop_chance": 0.25
},
"radioactive": {
"chance": 0.005,
"hp": 1,
"xp": 15,
"timeout": 60,
"drop_chance": 0.35
},
"couple": {
"chance": 0.03,
"timeout": 60
},
"family": {
"chance": 0.015,
"timeout": 60
} }
}, },
"item_drops": { "item_drops": {

View File

@@ -81,6 +81,22 @@
"use_splash_water": "{nick} > *SPLASH* You soaked {target_nick} with water! They can't shoot for {duration} minutes.", "use_splash_water": "{nick} > *SPLASH* You soaked {target_nick} with water! They can't shoot for {duration} minutes.",
"use_dry_clothes": "{nick} > You changed into dry clothes! Ready to hunt again.", "use_dry_clothes": "{nick} > You changed into dry clothes! Ready to hunt again.",
"use_dry_clothes_not_needed": "{nick} > You weren't wet - no need for new clothes.", "use_dry_clothes_not_needed": "{nick} > You weren't wet - no need for new clothes.",
"use_perfect_aim": "{nick} > You line up the perfect shot. {green}[Perfect aim for {duration_minutes} minutes]{reset}",
"use_duck_radar": "{nick} > Duck Radar online. I'll DM you when a duck spawns here. {green}[{duration_hours} hours]{reset}",
"use_summon_duck": "{nick} > You call out to the pond... a duck should show up in {channel}.",
"use_summon_duck_delayed": "{nick} > You set a decoy. A duck should show up in {channel} in about {delay_minutes} minutes.",
"radar_alert": "Duck Radar: A duck has spawned in {channel}!",
"bang_hit_concrete": "{nick} > {red}*BANG*{reset} You hit a CONCRETE DUCK! [{hp_remaining} HP remaining] {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_concrete_killed": "{nick} > {red}*BANG*{reset} You shattered the CONCRETE DUCK! {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_holy_grail": "{nick} > {red}*BANG*{reset} You hit the HOLY GRAIL DUCK! [{hp_remaining} HP remaining] {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_holy_grail_killed": "{nick} > {red}*BANG*{reset} You claimed the HOLY GRAIL DUCK! {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_diamond": "{nick} > {red}*BANG*{reset} You hit a DIAMOND DUCK! [{hp_remaining} HP remaining] {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_diamond_killed": "{nick} > {red}*BANG*{reset} You bagged the DIAMOND DUCK! {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_explosive": "{nick} > {red}*BANG*{reset} You shot an EXPLOSIVE DUCK! {red}[BOOM - eliminated for 2 hours]{reset} {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bef_poisoned": "{nick} > You befriended the duck... but it was poisonous! {red}[Poisoned for {duration_hours} hours]{reset}",
"player_eliminated": "{nick} > You're eliminated and can't hunt right now.",
"player_poisoned": "{nick} > You're poisoned and can't hunt right now.",
"gift_success_generic": "{nick} > Successfully gave {item_name} to {target_nick}!", "gift_success_generic": "{nick} > Successfully gave {item_name} to {target_nick}!",
"gift_ammo": "{nick} > Gave {amount} bullet(s) to {target_nick}! What a generous hunter.", "gift_ammo": "{nick} > Gave {amount} bullet(s) to {target_nick}! What a generous hunter.",
"gift_magazine": "{nick} > Gave 1 magazine to {target_nick}! Sharing the ammo love.", "gift_magazine": "{nick} > Gave 1 magazine to {target_nick}! Sharing the ammo love.",

View File

@@ -61,6 +61,56 @@
"price": 30, "price": 30,
"description": "Change into dry clothes - allows shooting again after being soaked", "description": "Change into dry clothes - allows shooting again after being soaked",
"type": "dry_clothes" "type": "dry_clothes"
},
"10": {
"name": "Sniper Rifle",
"price": 200,
"description": "Perfect aim - your shots won't miss for 30 minutes",
"type": "perfect_aim",
"duration": 1800
},
"11": {
"name": "Sniper Scope",
"price": 350,
"description": "Perfect aim - your shots won't miss for 60 minutes",
"type": "perfect_aim",
"duration": 3600
},
"12": {
"name": "Duck Whistle",
"price": 120,
"description": "Instantly summons a duck (if none are present)",
"type": "summon_duck",
"delay": 0
},
"13": {
"name": "Duck Caller",
"price": 200,
"description": "Instantly summons a duck (if none are present)",
"type": "summon_duck",
"delay": 0
},
"14": {
"name": "Duck Horn",
"price": 300,
"description": "Instantly summons a duck (if none are present)",
"type": "summon_duck",
"delay": 0
},
"15": {
"name": "Duck Decoy",
"price": 80,
"description": "Summons a duck in 1 hour (if none are present)",
"type": "summon_duck",
"delay": 3600
},
"16": {
"name": "Duck Radar",
"price": 150,
"description": "DM alert when a duck spawns in this channel (lasts 6 hours)",
"type": "duck_radar",
"duration": 21600
} }
} }
} }

View File

@@ -1304,6 +1304,42 @@ class DuckHuntBot:
message = self.messages.get('use_dry_clothes', nick=nick) message = self.messages.get('use_dry_clothes', nick=nick)
else: else:
message = self.messages.get('use_dry_clothes_not_needed', nick=nick) message = self.messages.get('use_dry_clothes_not_needed', nick=nick)
elif effect_type == 'perfect_aim':
duration_seconds = int(effect.get('duration', 1800))
minutes = max(1, duration_seconds // 60)
message = self.messages.get('use_perfect_aim', nick=nick, duration_minutes=minutes)
elif effect_type == 'duck_radar':
duration_seconds = int(effect.get('duration', 21600))
hours = max(1, duration_seconds // 3600)
message = self.messages.get('use_duck_radar', nick=nick, duration_hours=hours)
elif effect_type == 'summon_duck':
# Summoning needs a channel context. If used in PM, pick the first configured channel.
delay = int(effect.get('delay', 0))
target_channel = channel
if not isinstance(target_channel, str) or not target_channel.startswith('#'):
channels = self.get_config('connection.channels', []) or []
target_channel = channels[0] if channels else None
if not target_channel:
message = f"{nick} > I don't know which channel to summon a duck in. Use this in a channel."
else:
if delay <= 0:
await self.game.spawn_duck(target_channel)
message = self.messages.get('use_summon_duck', nick=nick, channel=target_channel)
else:
async def delayed_summon():
try:
await asyncio.sleep(delay)
if target_channel in self.channels_joined:
await self.game.spawn_duck(target_channel)
except asyncio.CancelledError:
return
except Exception:
return
asyncio.create_task(delayed_summon())
minutes = max(1, delay // 60)
message = self.messages.get('use_summon_duck_delayed', nick=nick, channel=target_channel, delay_minutes=minutes)
elif result.get("target_affected"): elif result.get("target_affected"):
# Check if it's a gift (beneficial effect to target) # Check if it's a gift (beneficial effect to target)
if effect.get('is_gift', False): if effect.get('is_gift', False):

View File

@@ -117,62 +117,138 @@ class DuckGame:
if channel not in self.ducks: if channel not in self.ducks:
self.ducks[channel] = [] self.ducks[channel] = []
# Don't spawn if there's already a duck # Don't spawn if there are already ducks present
if self.ducks[channel]: if self.ducks[channel]:
return return
# Determine duck type randomly duck_type = self._choose_duck_type()
golden_chance = self.bot.get_config('golden_duck_chance', 0.15)
fast_chance = self.bot.get_config('fast_duck_chance', 0.25) # Special spawns that create multiple normal ducks.
if duck_type in ('couple', 'family'):
rand = random.random() count = 2 if duck_type == 'couple' else random.randint(3, 4)
if rand < golden_chance: for _ in range(count):
# Golden duck - high HP, high XP duck = self._create_duck(channel, 'normal')
min_hp = self.bot.get_config('golden_duck_min_hp', 3) self.ducks[channel].append(duck)
max_hp = self.bot.get_config('golden_duck_max_hp', 5) self.logger.info(f"{duck_type} spawned {count} ducks in {channel}")
hp = random.randint(min_hp, max_hp)
duck_type = 'golden'
duck = {
'id': f"golden_duck_{int(time.time())}_{random.randint(1000, 9999)}",
'spawn_time': time.time(),
'channel': channel,
'duck_type': duck_type,
'max_hp': hp,
'current_hp': hp
}
self.logger.info(f"Golden duck (hidden) spawned in {channel} with {hp} HP")
elif rand < golden_chance + fast_chance:
# Fast duck - normal HP, flies away faster
duck_type = 'fast'
duck = {
'id': f"fast_duck_{int(time.time())}_{random.randint(1000, 9999)}",
'spawn_time': time.time(),
'channel': channel,
'duck_type': duck_type,
'max_hp': 1,
'current_hp': 1
}
self.logger.info(f"Fast duck (hidden) spawned in {channel}")
else: else:
# Normal duck duck = self._create_duck(channel, duck_type)
duck_type = 'normal' self.ducks[channel].append(duck)
duck = { hp = duck.get('max_hp', 1)
'id': f"duck_{int(time.time())}_{random.randint(1000, 9999)}", if duck_type != 'normal':
'spawn_time': time.time(), self.logger.info(f"{duck_type} duck (hidden) spawned in {channel} with {hp} HP")
'channel': channel, else:
'duck_type': duck_type, self.logger.info(f"Normal duck spawned in {channel}")
'max_hp': 1,
'current_hp': 1 # Notify players with Duck Radar
} try:
self.logger.info(f"Normal duck spawned in {channel}") for player_name, player_data in self.db.get_players_for_channel(channel).items():
if self._has_active_effect(player_data, 'duck_radar'):
self.bot.send_message(player_name, self.bot.messages.get('radar_alert', channel=channel))
except Exception:
pass
# All duck types use the same spawn message - type is hidden! # All duck types use the same spawn message - type is hidden!
message = self.bot.messages.get('duck_spawn') message = self.bot.messages.get('duck_spawn')
self.ducks[channel].append(duck)
self.bot.send_message(channel, message) self.bot.send_message(channel, message)
def _choose_duck_type(self):
"""Choose a duck type using duck_types.*.chance (with legacy fallbacks)."""
try:
duck_types = self.bot.get_config('duck_types', {}) or {}
if not isinstance(duck_types, dict):
duck_types = {}
weighted = []
total = 0.0
for dtype, cfg in duck_types.items():
if dtype == 'normal':
continue
chance = None
if isinstance(cfg, dict):
chance = cfg.get('chance')
# Legacy fallbacks
if chance is None and dtype == 'golden':
chance = self.bot.get_config('golden_duck_chance', None)
if chance is None and dtype == 'fast':
chance = self.bot.get_config('fast_duck_chance', None)
try:
chance = float(chance)
except (TypeError, ValueError):
chance = 0.0
if chance > 0:
weighted.append((dtype, chance))
total += chance
if total <= 0:
return 'normal'
r = random.random()
if r >= min(1.0, total):
return 'normal'
pick = random.random() * total
cumulative = 0.0
for dtype, weight in weighted:
cumulative += weight
if pick <= cumulative:
return dtype
return weighted[-1][0]
except Exception:
return 'normal'
def _create_duck(self, channel, duck_type):
"""Create a duck dict for a given type."""
cfg = self.bot.get_config(f'duck_types.{duck_type}', {}) or {}
if not isinstance(cfg, dict):
cfg = {}
# Legacy golden HP keys
if duck_type == 'golden' and ('min_hp' not in cfg and 'max_hp' not in cfg):
cfg = dict(cfg)
cfg['min_hp'] = self.bot.get_config('golden_duck_min_hp', 3)
cfg['max_hp'] = self.bot.get_config('golden_duck_max_hp', 5)
min_hp = cfg.get('min_hp', cfg.get('hp', 1))
max_hp = cfg.get('max_hp', cfg.get('hp', 1))
try:
min_hp = int(min_hp)
max_hp = int(max_hp)
except (TypeError, ValueError):
min_hp = 1
max_hp = 1
min_hp = max(1, min_hp)
max_hp = max(min_hp, max_hp)
hp = random.randint(min_hp, max_hp)
return {
'id': f"{duck_type}_duck_{int(time.time())}_{random.randint(1000, 9999)}",
'spawn_time': time.time(),
'channel': channel,
'duck_type': duck_type,
'max_hp': hp,
'current_hp': hp
}
def shoot_duck(self, nick, channel, player): def shoot_duck(self, nick, channel, player):
"""Handle shooting at a duck""" """Handle shooting at a duck"""
# Status effects
if self._has_active_effect(player, 'eliminated'):
return {
'success': False,
'message_key': 'player_eliminated',
'message_args': {'nick': nick}
}
if self._has_active_effect(player, 'poisoned'):
return {
'success': False,
'message_key': 'player_poisoned',
'message_args': {'nick': nick}
}
# Check if gun is confiscated # Check if gun is confiscated
if player.get('gun_confiscated', False): if player.get('gun_confiscated', False):
return { return {
@@ -233,55 +309,72 @@ class DuckGame:
# Calculate hit chance using level-modified accuracy # Calculate hit chance using level-modified accuracy
modified_accuracy = self.bot.levels.get_modified_accuracy(player) modified_accuracy = self.bot.levels.get_modified_accuracy(player)
hit_chance = modified_accuracy / 100.0 hit_chance = modified_accuracy / 100.0
if self._has_active_effect(player, 'perfect_aim'):
hit_chance = 1.0
if random.random() < hit_chance: if random.random() < hit_chance:
# Hit! Get the duck and reveal its type # Hit! Get the duck and reveal its type
duck = self.ducks[channel][0] duck = self.ducks[channel][0]
duck_type = duck.get('duck_type', 'normal') duck_type = duck.get('duck_type', 'normal')
if duck_type == 'golden': # Multi-HP ducks: treat as "boss" style.
# Golden duck - multi-hit with high XP if duck.get('max_hp', 1) > 1:
duck['current_hp'] -= 1 duck['current_hp'] -= 1
xp_gained = self.bot.get_config('golden_duck_xp', 15) per_hit_xp = self._get_duck_xp_per_hit(duck_type)
if duck['current_hp'] > 0: if duck['current_hp'] > 0:
# Still alive, reveal it's golden but don't remove accuracy_gain = self.bot.get_config('gameplay.accuracy_gain_on_hit', self.bot.get_config('accuracy_gain_on_hit', 1))
accuracy_gain = self.bot.get_config('accuracy_gain_on_hit', 1) max_accuracy = self.bot.get_config('gameplay.max_accuracy', self.bot.get_config('max_accuracy', 100))
max_accuracy = self.bot.get_config('max_accuracy', 100) player['accuracy'] = min(player.get('accuracy', self.bot.get_config('player_defaults.accuracy', 75)) + accuracy_gain, max_accuracy)
player['accuracy'] = min(player.get('accuracy', self.bot.get_config('default_accuracy', 75)) + accuracy_gain, max_accuracy)
self.db.save_database() self.db.save_database()
message_key = {
'golden': 'bang_hit_golden',
'concrete': 'bang_hit_concrete',
'holy_grail': 'bang_hit_holy_grail',
'diamond': 'bang_hit_diamond'
}.get(duck_type, 'bang_hit_golden')
return { return {
'success': True, 'success': True,
'hit': True, 'hit': True,
'message_key': 'bang_hit_golden', 'message_key': message_key,
'message_args': { 'message_args': {
'nick': nick, 'nick': nick,
'hp_remaining': duck['current_hp'], 'hp_remaining': duck['current_hp'],
'xp_gained': xp_gained 'xp_gained': per_hit_xp,
'ducks_shot': player.get('ducks_shot', 0)
} }
} }
else:
# Golden duck killed! # Killed!
self.ducks[channel].pop(0)
xp_gained = xp_gained * duck['max_hp'] # Bonus XP for killing
message_key = 'bang_hit_golden_killed'
elif duck_type == 'fast':
# Fast duck - normal HP but higher XP
self.ducks[channel].pop(0) self.ducks[channel].pop(0)
xp_gained = self.bot.get_config('fast_duck_xp', 12) xp_gained = per_hit_xp * int(duck.get('max_hp', 1))
message_key = 'bang_hit_fast' message_key = {
'golden': 'bang_hit_golden_killed',
'concrete': 'bang_hit_concrete_killed',
'holy_grail': 'bang_hit_holy_grail_killed',
'diamond': 'bang_hit_diamond_killed'
}.get(duck_type, 'bang_hit_golden_killed')
else: else:
# Normal duck # Single-HP ducks
self.ducks[channel].pop(0) self.ducks[channel].pop(0)
xp_gained = self.bot.get_config('normal_duck_xp', 10) xp_gained = self._get_duck_xp_per_hit(duck_type)
message_key = 'bang_hit' message_key = {
'normal': 'bang_hit',
'fast': 'bang_hit_fast',
'explosive': 'bang_hit_explosive'
}.get(duck_type, 'bang_hit')
if duck_type == 'explosive':
self._add_temporary_effect(player, 'eliminated', 2 * 3600)
# Apply XP and level changes # Apply XP and level changes
old_level = self.bot.levels.calculate_player_level(player) old_level = self.bot.levels.calculate_player_level(player)
player['xp'] = player.get('xp', 0) + xp_gained player['xp'] = player.get('xp', 0) + xp_gained
player['ducks_shot'] = player.get('ducks_shot', 0) + 1 player['ducks_shot'] = player.get('ducks_shot', 0) + 1
accuracy_gain = self.bot.get_config('accuracy_gain_on_hit', 1) accuracy_gain = self.bot.get_config('gameplay.accuracy_gain_on_hit', self.bot.get_config('accuracy_gain_on_hit', 1))
max_accuracy = self.bot.get_config('max_accuracy', 100) max_accuracy = self.bot.get_config('gameplay.max_accuracy', self.bot.get_config('max_accuracy', 100))
player['accuracy'] = min(player.get('accuracy', self.bot.get_config('default_accuracy', 75)) + accuracy_gain, max_accuracy) player['accuracy'] = min(player.get('accuracy', self.bot.get_config('player_defaults.accuracy', 75)) + accuracy_gain, max_accuracy)
# Check if player leveled up and update magazines if needed # Check if player leveled up and update magazines if needed
new_level = self.bot.levels.calculate_player_level(player) new_level = self.bot.levels.calculate_player_level(player)
@@ -391,6 +484,20 @@ class DuckGame:
def befriend_duck(self, nick, channel, player): def befriend_duck(self, nick, channel, player):
"""Handle befriending a duck""" """Handle befriending a duck"""
# Status effects
if self._has_active_effect(player, 'eliminated'):
return {
'success': False,
'message_key': 'player_eliminated',
'message_args': {'nick': nick}
}
if self._has_active_effect(player, 'poisoned'):
return {
'success': False,
'message_key': 'player_poisoned',
'message_args': {'nick': nick}
}
# Check for duck # Check for duck
if channel not in self.ducks or not self.ducks[channel]: if channel not in self.ducks or not self.ducks[channel]:
return { return {
@@ -416,6 +523,34 @@ class DuckGame:
if random.random() < success_rate: if random.random() < success_rate:
# Success - befriend the duck # Success - befriend the duck
duck = self.ducks[channel].pop(0) duck = self.ducks[channel].pop(0)
duck_type = duck.get('duck_type', 'normal')
# Poison effects
if duck_type == 'poisonous':
self._add_temporary_effect(player, 'poisoned', 2 * 3600)
self.db.save_database()
return {
'success': True,
'befriended': True,
'message_key': 'bef_poisoned',
'message_args': {
'nick': nick,
'duration_hours': 2
}
}
if duck_type == 'radioactive':
self._add_temporary_effect(player, 'poisoned', 8 * 3600)
self.db.save_database()
return {
'success': True,
'befriended': True,
'message_key': 'bef_poisoned',
'message_args': {
'nick': nick,
'duration_hours': 8
}
}
# Lower XP gain than shooting # Lower XP gain than shooting
xp_gained = self.bot.get_config('gameplay.befriend_xp', 5) xp_gained = self.bot.get_config('gameplay.befriend_xp', 5)
@@ -602,12 +737,13 @@ class DuckGame:
if random.random() > drop_chance: if random.random() > drop_chance:
return None # No drop return None # No drop
# Get drop table for this duck type # Get drop table for this duck type (fallback to normal)
drop_table_key = f'{duck_type}_duck_drops' drop_table_key = f'{duck_type}_duck_drops'
drop_table = self.bot.get_config(f'item_drops.{drop_table_key}', []) drop_table = self.bot.get_config(f'item_drops.{drop_table_key}', [])
if not drop_table:
drop_table = self.bot.get_config('item_drops.normal_duck_drops', [])
if not drop_table: if not drop_table:
self.logger.warning(f"No drop table found for {duck_type} duck")
return None return None
# Weighted random selection # Weighted random selection
@@ -646,4 +782,40 @@ class DuckGame:
except Exception as e: except Exception as e:
self.logger.error(f"Error in _check_item_drop: {e}") self.logger.error(f"Error in _check_item_drop: {e}")
return None return None
def _has_active_effect(self, player, effect_type):
import time
current_time = time.time()
effects = player.get('temporary_effects', [])
for effect in effects:
if effect.get('type') == effect_type and effect.get('expires_at', 0) > current_time:
return True
return False
def _add_temporary_effect(self, player, effect_type, duration_seconds):
import time
if 'temporary_effects' not in player:
player['temporary_effects'] = []
duration_seconds = int(duration_seconds)
duration_seconds = max(1, min(duration_seconds, 7 * 24 * 3600)) # cap 7 days
player['temporary_effects'].append({
'type': effect_type,
'expires_at': time.time() + duration_seconds
})
def _get_duck_xp_per_hit(self, duck_type):
"""Get XP value for a duck type (supports duck_types.*.xp and legacy keys)."""
xp = self.bot.get_config(f'duck_types.{duck_type}.xp', None)
if xp is None:
# Legacy keys
if duck_type == 'golden':
xp = self.bot.get_config('golden_duck_xp', 15)
elif duck_type == 'fast':
xp = self.bot.get_config('fast_duck_xp', 12)
else:
xp = self.bot.get_config('normal_duck_xp', 10)
try:
return int(xp)
except (TypeError, ValueError):
return 10

View File

@@ -388,6 +388,49 @@ class ShopManager:
"spawn_multiplier": spawn_multiplier, "spawn_multiplier": spawn_multiplier,
"duration": duration // 60 # return duration in minutes "duration": duration // 60 # return duration in minutes
} }
elif item_type == 'perfect_aim':
# Temporarily force shots to hit (bot/game enforces this)
if 'temporary_effects' not in player:
player['temporary_effects'] = []
duration = int(item.get('duration', 1800)) # seconds
effect = {
'type': 'perfect_aim',
'expires_at': time.time() + max(1, duration)
}
player['temporary_effects'].append(effect)
return {
"type": "perfect_aim",
"duration": duration
}
elif item_type == 'duck_radar':
# DM alert on duck spawns (game loop sends the DM)
if 'temporary_effects' not in player:
player['temporary_effects'] = []
duration = int(item.get('duration', 21600)) # seconds
effect = {
'type': 'duck_radar',
'expires_at': time.time() + max(1, duration)
}
player['temporary_effects'].append(effect)
return {
"type": "duck_radar",
"duration": duration
}
elif item_type == 'summon_duck':
# Actual spawning is handled by the bot (needs channel context)
delay = int(item.get('delay', 0))
delay = max(0, min(delay, 86400)) # cap to 24h
return {
"type": "summon_duck",
"delay": delay
}
elif item_type == 'insurance': elif item_type == 'insurance':
# Add insurance protection against friendly fire # Add insurance protection against friendly fire