Revert to simple version: Remove new ducks and items

- Removed new duck types (concrete, diamond, holy_grail, explosive, poisonous, etc.)
- Removed new shop items (sniper rifle, duck radar, bread, splash water, etc.)
- Removed status effects system (eliminated, poisoned, wet, etc.)
- Removed item drops and temporary effects
- Kept only original 3 duck types: normal, golden, fast
- Kept original simple shop
- KEPT BUG FIX: Golden duck XP now awarded on each hit
- KEPT BUG FIX: Message sanitization preserves IRC codes
- Simpler, more stable bot with core improvements
This commit is contained in:
3nd3r
2025-12-28 16:48:56 -06:00
parent eb907e1e2c
commit dd06c9377f
3 changed files with 98 additions and 380 deletions

View File

@@ -81,22 +81,6 @@
"use_splash_water": "{nick} > *SPLASH* You soaked {target_nick} with water! They can't shoot for {duration} minutes.",
"use_dry_clothes": "{nick} > You changed into dry clothes! Ready to hunt again.",
"use_dry_clothes_not_needed": "{nick} > You weren't wet - no need for new clothes.",
"use_perfect_aim": "{nick} > You line up the perfect shot. {green}[Perfect aim for {duration_minutes} minutes]{reset}",
"use_duck_radar": "{nick} > Duck Radar online. I'll DM you when a duck spawns here. {green}[{duration_hours} hours]{reset}",
"use_summon_duck": "{nick} > You call out to the pond... a duck should show up in {channel}.",
"use_summon_duck_delayed": "{nick} > You set a decoy. A duck should show up in {channel} in about {delay_minutes} minutes.",
"radar_alert": "Duck Radar: A duck has spawned in {channel}!",
"bang_hit_concrete": "{nick} > {red}*BANG*{reset} You hit a CONCRETE DUCK! [{hp_remaining} HP remaining] {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_concrete_killed": "{nick} > {red}*BANG*{reset} You shattered the CONCRETE DUCK! {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_holy_grail": "{nick} > {red}*BANG*{reset} You hit the HOLY GRAIL DUCK! [{hp_remaining} HP remaining] {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_holy_grail_killed": "{nick} > {red}*BANG*{reset} You claimed the HOLY GRAIL DUCK! {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_diamond": "{nick} > {red}*BANG*{reset} You hit a DIAMOND DUCK! [{hp_remaining} HP remaining] {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_diamond_killed": "{nick} > {red}*BANG*{reset} You bagged the DIAMOND DUCK! {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_explosive": "{nick} > {red}*BANG*{reset} You shot an EXPLOSIVE DUCK! {red}[BOOM - eliminated for 2 hours]{reset} {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bef_poisoned": "{nick} > You befriended the duck... but it was poisonous! {red}[Poisoned for {duration_hours} hours]{reset}",
"player_eliminated": "{nick} > You're eliminated and can't hunt right now.",
"player_poisoned": "{nick} > You're poisoned and can't hunt right now.",
"gift_success_generic": "{nick} > Successfully gave {item_name} to {target_nick}!",
"gift_ammo": "{nick} > Gave {amount} bullet(s) to {target_nick}! What a generous hunter.",
"gift_magazine": "{nick} > Gave 1 magazine to {target_nick}! Sharing the ammo love.",