Revert to simple version: Remove new ducks and items

- Removed new duck types (concrete, diamond, holy_grail, explosive, poisonous, etc.)
- Removed new shop items (sniper rifle, duck radar, bread, splash water, etc.)
- Removed status effects system (eliminated, poisoned, wet, etc.)
- Removed item drops and temporary effects
- Kept only original 3 duck types: normal, golden, fast
- Kept original simple shop
- KEPT BUG FIX: Golden duck XP now awarded on each hit
- KEPT BUG FIX: Message sanitization preserves IRC codes
- Simpler, more stable bot with core improvements
This commit is contained in:
3nd3r
2025-12-28 16:48:56 -06:00
parent eb907e1e2c
commit dd06c9377f
3 changed files with 98 additions and 380 deletions

View File

@@ -81,22 +81,6 @@
"use_splash_water": "{nick} > *SPLASH* You soaked {target_nick} with water! They can't shoot for {duration} minutes.",
"use_dry_clothes": "{nick} > You changed into dry clothes! Ready to hunt again.",
"use_dry_clothes_not_needed": "{nick} > You weren't wet - no need for new clothes.",
"use_perfect_aim": "{nick} > You line up the perfect shot. {green}[Perfect aim for {duration_minutes} minutes]{reset}",
"use_duck_radar": "{nick} > Duck Radar online. I'll DM you when a duck spawns here. {green}[{duration_hours} hours]{reset}",
"use_summon_duck": "{nick} > You call out to the pond... a duck should show up in {channel}.",
"use_summon_duck_delayed": "{nick} > You set a decoy. A duck should show up in {channel} in about {delay_minutes} minutes.",
"radar_alert": "Duck Radar: A duck has spawned in {channel}!",
"bang_hit_concrete": "{nick} > {red}*BANG*{reset} You hit a CONCRETE DUCK! [{hp_remaining} HP remaining] {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_concrete_killed": "{nick} > {red}*BANG*{reset} You shattered the CONCRETE DUCK! {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_holy_grail": "{nick} > {red}*BANG*{reset} You hit the HOLY GRAIL DUCK! [{hp_remaining} HP remaining] {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_holy_grail_killed": "{nick} > {red}*BANG*{reset} You claimed the HOLY GRAIL DUCK! {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_diamond": "{nick} > {red}*BANG*{reset} You hit a DIAMOND DUCK! [{hp_remaining} HP remaining] {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_diamond_killed": "{nick} > {red}*BANG*{reset} You bagged the DIAMOND DUCK! {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bang_hit_explosive": "{nick} > {red}*BANG*{reset} You shot an EXPLOSIVE DUCK! {red}[BOOM - eliminated for 2 hours]{reset} {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
"bef_poisoned": "{nick} > You befriended the duck... but it was poisonous! {red}[Poisoned for {duration_hours} hours]{reset}",
"player_eliminated": "{nick} > You're eliminated and can't hunt right now.",
"player_poisoned": "{nick} > You're poisoned and can't hunt right now.",
"gift_success_generic": "{nick} > Successfully gave {item_name} to {target_nick}!",
"gift_ammo": "{nick} > Gave {amount} bullet(s) to {target_nick}! What a generous hunter.",
"gift_magazine": "{nick} > Gave 1 magazine to {target_nick}! Sharing the ammo love.",

View File

@@ -61,56 +61,6 @@
"price": 30,
"description": "Change into dry clothes - allows shooting again after being soaked",
"type": "dry_clothes"
},
"10": {
"name": "Sniper Rifle",
"price": 200,
"description": "Perfect aim - your shots won't miss for 30 minutes",
"type": "perfect_aim",
"duration": 1800
},
"11": {
"name": "Sniper Scope",
"price": 350,
"description": "Perfect aim - your shots won't miss for 60 minutes",
"type": "perfect_aim",
"duration": 3600
},
"12": {
"name": "Duck Whistle",
"price": 120,
"description": "Instantly summons a duck (if none are present)",
"type": "summon_duck",
"delay": 0
},
"13": {
"name": "Duck Caller",
"price": 200,
"description": "Instantly summons a duck (if none are present)",
"type": "summon_duck",
"delay": 0
},
"14": {
"name": "Duck Horn",
"price": 300,
"description": "Instantly summons a duck (if none are present)",
"type": "summon_duck",
"delay": 0
},
"15": {
"name": "Duck Decoy",
"price": 80,
"description": "Summons a duck in 1 hour (if none are present)",
"type": "summon_duck",
"delay": 3600
},
"16": {
"name": "Duck Radar",
"price": 150,
"description": "DM alert when a duck spawns in this channel (lasts 6 hours)",
"type": "duck_radar",
"duration": 21600
}
}
}

View File

@@ -20,17 +20,6 @@ class DuckGame:
self.spawn_task = None
self.timeout_task = None
def _get_effects_list(self, player: dict):
"""Return a sanitized list of temporary effect dicts for a player."""
effects = player.get('temporary_effects', [])
if not isinstance(effects, list):
player['temporary_effects'] = []
return []
cleaned = [e for e in effects if isinstance(e, dict)]
if len(cleaned) != len(effects):
player['temporary_effects'] = cleaned
return cleaned
async def start_game_loops(self):
"""Start the game loops"""
self.spawn_task = asyncio.create_task(self.duck_spawn_loop())
@@ -45,20 +34,12 @@ class DuckGame:
"""Duck spawning loop with responsive shutdown"""
try:
while True:
# Pick a target channel first so spawn multipliers are per-channel
channels = list(self.bot.channels_joined)
if not channels:
await asyncio.sleep(1)
continue
channel = random.choice(channels)
# Wait random time between spawns, but in small chunks for responsiveness
min_wait = self.bot.get_config('duck_spawning.spawn_min', 300) # 5 minutes
max_wait = self.bot.get_config('duck_spawning.spawn_max', 900) # 15 minutes
# Check for active bread effects to modify spawn timing
spawn_multiplier = self._get_active_spawn_multiplier(channel)
spawn_multiplier = self._get_active_spawn_multiplier()
if spawn_multiplier > 1.0:
# Reduce wait time when bread is active
min_wait = int(min_wait / spawn_multiplier)
@@ -70,8 +51,10 @@ class DuckGame:
for _ in range(wait_time):
await asyncio.sleep(1)
# Spawn duck in the chosen channel (if still joined)
if channel in self.bot.channels_joined:
# Spawn duck in random channel
channels = list(self.bot.channels_joined)
if channels:
channel = random.choice(channels)
await self.spawn_duck(channel)
except asyncio.CancelledError:
@@ -128,164 +111,62 @@ class DuckGame:
if channel not in self.ducks:
self.ducks[channel] = []
# Don't spawn if there are already ducks present
# Don't spawn if there's already a duck
if self.ducks[channel]:
return
duck_type = self._choose_duck_type()
# Determine duck type randomly
golden_chance = self.bot.get_config('golden_duck_chance', 0.15)
fast_chance = self.bot.get_config('fast_duck_chance', 0.25)
# Special spawns that create multiple normal ducks.
if duck_type in ('couple', 'family'):
count = 2 if duck_type == 'couple' else random.randint(3, 4)
for _ in range(count):
duck = self._create_duck(channel, 'normal')
self.ducks[channel].append(duck)
self.logger.info(f"{duck_type} spawned {count} ducks in {channel}")
rand = random.random()
if rand < golden_chance:
# Golden duck - high HP, high XP
min_hp = self.bot.get_config('golden_duck_min_hp', 3)
max_hp = self.bot.get_config('golden_duck_max_hp', 5)
hp = random.randint(min_hp, max_hp)
duck_type = 'golden'
duck = {
'id': f"golden_duck_{int(time.time())}_{random.randint(1000, 9999)}",
'spawn_time': time.time(),
'channel': channel,
'duck_type': duck_type,
'max_hp': hp,
'current_hp': hp
}
self.logger.info(f"Golden duck (hidden) spawned in {channel} with {hp} HP")
elif rand < golden_chance + fast_chance:
# Fast duck - normal HP, flies away faster
duck_type = 'fast'
duck = {
'id': f"fast_duck_{int(time.time())}_{random.randint(1000, 9999)}",
'spawn_time': time.time(),
'channel': channel,
'duck_type': duck_type,
'max_hp': 1,
'current_hp': 1
}
self.logger.info(f"Fast duck (hidden) spawned in {channel}")
else:
duck = self._create_duck(channel, duck_type)
self.ducks[channel].append(duck)
hp = duck.get('max_hp', 1)
if duck_type != 'normal':
self.logger.info(f"{duck_type} duck (hidden) spawned in {channel} with {hp} HP")
else:
self.logger.info(f"Normal duck spawned in {channel}")
# Notify players with Duck Radar
try:
for player_name, player_data in self.db.get_players_for_channel(channel).items():
if self._has_active_effect(player_data, 'duck_radar'):
self.bot.send_message(player_name, self.bot.messages.get('radar_alert', channel=channel))
except Exception:
pass
# Normal duck
duck_type = 'normal'
duck = {
'id': f"duck_{int(time.time())}_{random.randint(1000, 9999)}",
'spawn_time': time.time(),
'channel': channel,
'duck_type': duck_type,
'max_hp': 1,
'current_hp': 1
}
self.logger.info(f"Normal duck spawned in {channel}")
# All duck types use the same spawn message - type is hidden!
message = self.bot.messages.get('duck_spawn')
if not self.bot.send_message(channel, message):
self.logger.warning(f"Failed to send duck spawn message to {channel}")
async def force_spawn_duck(self, channel, duck_type):
"""Force spawn a specific duck type in a channel (admin/items), even if ducks already exist."""
if channel not in self.ducks:
self.ducks[channel] = []
duck_type = (duck_type or 'normal').lower()
if duck_type in ('couple', 'family'):
count = 2 if duck_type == 'couple' else random.randint(3, 4)
for _ in range(count):
self.ducks[channel].append(self._create_duck(channel, 'normal'))
else:
self.ducks[channel].append(self._create_duck(channel, duck_type))
# Notify players with Duck Radar
try:
for player_name, player_data in self.db.get_players_for_channel(channel).items():
if self._has_active_effect(player_data, 'duck_radar'):
self.bot.send_message(player_name, self.bot.messages.get('radar_alert', channel=channel))
except Exception:
pass
if not self.bot.send_message(channel, self.bot.messages.get('duck_spawn')):
self.logger.warning(f"Failed to send forced duck spawn message to {channel}")
def _choose_duck_type(self):
"""Choose a duck type using duck_types.*.chance (with legacy fallbacks)."""
try:
duck_types = self.bot.get_config('duck_types', {}) or {}
if not isinstance(duck_types, dict):
duck_types = {}
weighted = []
total = 0.0
for dtype, cfg in duck_types.items():
if dtype == 'normal':
continue
chance = None
if isinstance(cfg, dict):
chance = cfg.get('chance')
# Legacy fallbacks
if chance is None and dtype == 'golden':
chance = self.bot.get_config('golden_duck_chance', None)
if chance is None and dtype == 'fast':
chance = self.bot.get_config('fast_duck_chance', None)
try:
chance = float(chance)
except (TypeError, ValueError):
chance = 0.0
if chance > 0:
weighted.append((dtype, chance))
total += chance
if total <= 0:
return 'normal'
r = random.random()
if r >= min(1.0, total):
return 'normal'
pick = random.random() * total
cumulative = 0.0
for dtype, weight in weighted:
cumulative += weight
if pick <= cumulative:
return dtype
return weighted[-1][0]
except Exception:
return 'normal'
def _create_duck(self, channel, duck_type):
"""Create a duck dict for a given type."""
cfg = self.bot.get_config(f'duck_types.{duck_type}', {}) or {}
if not isinstance(cfg, dict):
cfg = {}
# Legacy golden HP keys
if duck_type == 'golden' and ('min_hp' not in cfg and 'max_hp' not in cfg):
cfg = dict(cfg)
cfg['min_hp'] = self.bot.get_config('golden_duck_min_hp', 3)
cfg['max_hp'] = self.bot.get_config('golden_duck_max_hp', 5)
min_hp = cfg.get('min_hp', cfg.get('hp', 1))
max_hp = cfg.get('max_hp', cfg.get('hp', 1))
try:
min_hp = int(min_hp)
max_hp = int(max_hp)
except (TypeError, ValueError):
min_hp = 1
max_hp = 1
min_hp = max(1, min_hp)
max_hp = max(min_hp, max_hp)
hp = random.randint(min_hp, max_hp)
return {
'id': f"{duck_type}_duck_{int(time.time())}_{random.randint(1000, 9999)}",
'spawn_time': time.time(),
'channel': channel,
'duck_type': duck_type,
'max_hp': hp,
'current_hp': hp
}
self.ducks[channel].append(duck)
self.bot.send_message(channel, message)
def shoot_duck(self, nick, channel, player):
"""Handle shooting at a duck"""
# Status effects
if self._has_active_effect(player, 'eliminated'):
return {
'success': False,
'message_key': 'player_eliminated',
'message_args': {'nick': nick}
}
if self._has_active_effect(player, 'poisoned'):
return {
'success': False,
'message_key': 'player_poisoned',
'message_args': {'nick': nick}
}
# Check if gun is confiscated
if player.get('gun_confiscated', False):
return {
@@ -346,76 +227,58 @@ class DuckGame:
# Calculate hit chance using level-modified accuracy
modified_accuracy = self.bot.levels.get_modified_accuracy(player)
hit_chance = modified_accuracy / 100.0
if self._has_active_effect(player, 'perfect_aim'):
hit_chance = 1.0
if random.random() < hit_chance:
# Hit! Get the duck and reveal its type
duck = self.ducks[channel][0]
duck_type = duck.get('duck_type', 'normal')
# Multi-HP ducks: treat as "boss" style.
if duck.get('max_hp', 1) > 1:
if duck_type == 'golden':
# Golden duck - multi-hit with high XP
duck['current_hp'] -= 1
per_hit_xp = self._get_duck_xp_per_hit(duck_type)
xp_gained = self.bot.get_config('golden_duck_xp', 15)
if duck['current_hp'] > 0:
# Award XP for hitting (but not killing) the duck
player['xp'] = player.get('xp', 0) + per_hit_xp
# Still alive, reveal it's golden but don't remove
# Award XP for hitting (but not killing) the golden duck
player['xp'] = player.get('xp', 0) + xp_gained
accuracy_gain = self.bot.get_config('gameplay.accuracy_gain_on_hit', self.bot.get_config('accuracy_gain_on_hit', 1))
max_accuracy = self.bot.get_config('gameplay.max_accuracy', self.bot.get_config('max_accuracy', 100))
player['accuracy'] = min(player.get('accuracy', self.bot.get_config('player_defaults.accuracy', 75)) + accuracy_gain, max_accuracy)
accuracy_gain = self.bot.get_config('accuracy_gain_on_hit', 1)
max_accuracy = self.bot.get_config('max_accuracy', 100)
player['accuracy'] = min(player.get('accuracy', self.bot.get_config('default_accuracy', 75)) + accuracy_gain, max_accuracy)
self.db.save_database()
# Choose appropriate message for multi-HP duck types
message_key = {
'golden': 'bang_hit_golden',
'concrete': 'bang_hit_concrete',
'holy_grail': 'bang_hit_holy_grail',
'diamond': 'bang_hit_diamond'
}.get(duck_type, 'bang_hit_golden') # Default to golden format for unknown types
return {
'success': True,
'hit': True,
'message_key': message_key,
'message_key': 'bang_hit_golden',
'message_args': {
'nick': nick,
'hp_remaining': duck['current_hp'],
'xp_gained': per_hit_xp,
'ducks_shot': player.get('ducks_shot', 0)
'xp_gained': xp_gained
}
}
# Killed!
else:
# Golden duck killed!
self.ducks[channel].pop(0)
xp_gained = xp_gained * duck['max_hp'] # Bonus XP for killing
message_key = 'bang_hit_golden_killed'
elif duck_type == 'fast':
# Fast duck - normal HP but higher XP
self.ducks[channel].pop(0)
xp_gained = per_hit_xp * int(duck.get('max_hp', 1))
message_key = {
'golden': 'bang_hit_golden_killed',
'concrete': 'bang_hit_concrete_killed',
'holy_grail': 'bang_hit_holy_grail_killed',
'diamond': 'bang_hit_diamond_killed'
}.get(duck_type, 'bang_hit_golden_killed')
xp_gained = self.bot.get_config('fast_duck_xp', 12)
message_key = 'bang_hit_fast'
else:
# Single-HP ducks
# Normal duck
self.ducks[channel].pop(0)
xp_gained = self._get_duck_xp_per_hit(duck_type)
message_key = {
'normal': 'bang_hit',
'fast': 'bang_hit_fast',
'explosive': 'bang_hit_explosive'
}.get(duck_type, 'bang_hit')
if duck_type == 'explosive':
self._add_temporary_effect(player, 'eliminated', 2 * 3600)
xp_gained = self.bot.get_config('normal_duck_xp', 10)
message_key = 'bang_hit'
# Apply XP and level changes
old_level = self.bot.levels.calculate_player_level(player)
player['xp'] = player.get('xp', 0) + xp_gained
player['ducks_shot'] = player.get('ducks_shot', 0) + 1
accuracy_gain = self.bot.get_config('gameplay.accuracy_gain_on_hit', self.bot.get_config('accuracy_gain_on_hit', 1))
max_accuracy = self.bot.get_config('gameplay.max_accuracy', self.bot.get_config('max_accuracy', 100))
player['accuracy'] = min(player.get('accuracy', self.bot.get_config('player_defaults.accuracy', 75)) + accuracy_gain, max_accuracy)
accuracy_gain = self.bot.get_config('accuracy_gain_on_hit', 1)
max_accuracy = self.bot.get_config('max_accuracy', 100)
player['accuracy'] = min(player.get('accuracy', self.bot.get_config('default_accuracy', 75)) + accuracy_gain, max_accuracy)
# Check if player leveled up and update magazines if needed
new_level = self.bot.levels.calculate_player_level(player)
@@ -424,7 +287,7 @@ class DuckGame:
# If config option enabled, rearm all disarmed players when duck is shot
if self.bot.get_config('duck_spawning.rearm_on_duck_shot', False):
self._rearm_all_disarmed_players(channel)
self._rearm_all_disarmed_players()
# Check for item drops
dropped_item = self._check_item_drop(player, duck_type)
@@ -464,7 +327,7 @@ class DuckGame:
if random.random() < friendly_fire_chance:
# Get other armed players in the same channel
armed_players = []
for other_nick, other_player in self.db.get_players_for_channel(channel).items():
for other_nick, other_player in self.db.players.items():
if (other_nick.lower() != nick.lower() and
not other_player.get('gun_confiscated', False) and
other_player.get('current_ammo', 0) > 0):
@@ -525,20 +388,6 @@ class DuckGame:
def befriend_duck(self, nick, channel, player):
"""Handle befriending a duck"""
# Status effects
if self._has_active_effect(player, 'eliminated'):
return {
'success': False,
'message_key': 'player_eliminated',
'message_args': {'nick': nick}
}
if self._has_active_effect(player, 'poisoned'):
return {
'success': False,
'message_key': 'player_poisoned',
'message_args': {'nick': nick}
}
# Check for duck
if channel not in self.ducks or not self.ducks[channel]:
return {
@@ -565,34 +414,6 @@ class DuckGame:
# Success - befriend the duck
duck = self.ducks[channel].pop(0)
duck_type = duck.get('duck_type', 'normal')
# Poison effects
if duck_type == 'poisonous':
self._add_temporary_effect(player, 'poisoned', 2 * 3600)
self.db.save_database()
return {
'success': True,
'befriended': True,
'message_key': 'bef_poisoned',
'message_args': {
'nick': nick,
'duration_hours': 2
}
}
if duck_type == 'radioactive':
self._add_temporary_effect(player, 'poisoned', 8 * 3600)
self.db.save_database()
return {
'success': True,
'befriended': True,
'message_key': 'bef_poisoned',
'message_args': {
'nick': nick,
'duration_hours': 8
}
}
# Lower XP gain than shooting
xp_gained = self.bot.get_config('gameplay.befriend_xp', 5)
old_level = self.bot.levels.calculate_player_level(player)
@@ -606,7 +427,7 @@ class DuckGame:
# If config option enabled, rearm all disarmed players when duck is befriended
if self.bot.get_config('rearm_on_duck_shot', False):
self._rearm_all_disarmed_players(channel)
self._rearm_all_disarmed_players()
self.db.save_database()
return {
@@ -676,11 +497,11 @@ class DuckGame:
}
}
def _rearm_all_disarmed_players(self, channel):
"""Rearm all players who have been disarmed (gun confiscated) in a channel"""
def _rearm_all_disarmed_players(self):
"""Rearm all players who have been disarmed (gun confiscated)"""
try:
rearmed_count = 0
for player_name, player_data in self.db.get_players_for_channel(channel).items():
for player_name, player_data in self.db.players.items():
if player_data.get('gun_confiscated', False):
player_data['gun_confiscated'] = False
# Update magazines based on player level
@@ -693,15 +514,15 @@ class DuckGame:
except Exception as e:
self.logger.error(f"Error in _rearm_all_disarmed_players: {e}")
def _get_active_spawn_multiplier(self, channel):
"""Get the current spawn rate multiplier from active bread effects in a channel"""
def _get_active_spawn_multiplier(self):
"""Get the current spawn rate multiplier from active bread effects"""
import time
max_multiplier = 1.0
current_time = time.time()
try:
for player_name, player_data in self.db.get_players_for_channel(channel).items():
effects = self._get_effects_list(player_data)
for player_name, player_data in self.db.players.items():
effects = player_data.get('temporary_effects', [])
for effect in effects:
if (effect.get('type') == 'attract_ducks' and
effect.get('expires_at', 0) > current_time):
@@ -718,7 +539,7 @@ class DuckGame:
import time
current_time = time.time()
effects = self._get_effects_list(player)
effects = player.get('temporary_effects', [])
for effect in effects:
if (effect.get('type') == 'wet_clothes' and
effect.get('expires_at', 0) > current_time):
@@ -731,7 +552,7 @@ class DuckGame:
current_time = time.time()
try:
effects = self._get_effects_list(player)
effects = player.get('temporary_effects', [])
for effect in effects:
if (effect.get('type') == 'insurance' and
effect.get('protection') == protection_type and
@@ -748,8 +569,8 @@ class DuckGame:
current_time = time.time()
try:
for _channel, player_name, player_data in self.db.iter_all_players():
effects = self._get_effects_list(player_data)
for player_name, player_data in self.db.players.items():
effects = player_data.get('temporary_effects', [])
active_effects = []
for effect in effects:
@@ -778,13 +599,12 @@ class DuckGame:
if random.random() > drop_chance:
return None # No drop
# Get drop table for this duck type (fallback to normal)
# Get drop table for this duck type
drop_table_key = f'{duck_type}_duck_drops'
drop_table = self.bot.get_config(f'item_drops.{drop_table_key}', [])
if not drop_table:
drop_table = self.bot.get_config('item_drops.normal_duck_drops', [])
if not drop_table:
self.logger.warning(f"No drop table found for {duck_type} duck")
return None
# Weighted random selection
@@ -824,39 +644,3 @@ class DuckGame:
except Exception as e:
self.logger.error(f"Error in _check_item_drop: {e}")
return None
def _has_active_effect(self, player, effect_type):
import time
current_time = time.time()
effects = self._get_effects_list(player)
for effect in effects:
if effect.get('type') == effect_type and effect.get('expires_at', 0) > current_time:
return True
return False
def _add_temporary_effect(self, player, effect_type, duration_seconds):
import time
# Normalize effects storage in case legacy data stored it as a dict/string.
self._get_effects_list(player)
duration_seconds = int(duration_seconds)
duration_seconds = max(1, min(duration_seconds, 7 * 24 * 3600)) # cap 7 days
player['temporary_effects'].append({
'type': effect_type,
'expires_at': time.time() + duration_seconds
})
def _get_duck_xp_per_hit(self, duck_type):
"""Get XP value for a duck type (supports duck_types.*.xp and legacy keys)."""
xp = self.bot.get_config(f'duck_types.{duck_type}.xp', None)
if xp is None:
# Legacy keys
if duck_type == 'golden':
xp = self.bot.get_config('golden_duck_xp', 15)
elif duck_type == 'fast':
xp = self.bot.get_config('fast_duck_xp', 12)
else:
xp = self.bot.get_config('normal_duck_xp', 10)
try:
return int(xp)
except (TypeError, ValueError):
return 10