Commit Graph

21 Commits

Author SHA1 Message Date
3nd3r
4d17ae8f04 Prepare for GitHub release 2025-12-28 13:16:55 -06:00
b5613f20dd Add automatic channel rejoin functionality
- Added auto_rejoin configuration to connection settings
- Handles KICK events and automatically schedules rejoin attempts
- Configurable retry interval and max attempts
- Tracks rejoin attempts per channel with exponential backoff
- Handles JOIN confirmations to stop rejoin loops
- Proper cleanup of rejoin tasks on shutdown
- Respects shutdown and connection state before rejoining
- Logs all rejoin attempts and results for debugging
2025-10-05 19:34:49 +01:00
85fa8a9170 Fix database corruption handling and auto-creation
- Added datetime import to fix NameError
- Simplified database handling to create new file if missing or corrupted
- Removed backup functionality per user request
- Fixed duplicate method definitions
- Enhanced error handling throughout database operations
- Auto-creates duckhunt.json with proper structure on startup
2025-10-05 19:18:46 +01:00
00e129d2f3 Fix database corruption and enhance duck messages
- Fix missing field errors that caused 'ducks_shot' message format errors
- Enhanced _sanitize_player_data to ensure all required fields exist
- Added comprehensive field validation and type conversion
- Added multiple variations for duck_flies_away messages (normal, fast, golden)
- Improved error handling for corrupted/incomplete player data
2025-10-03 20:14:38 +01:00
470edb4401 Add give command and rearm all functionality 2025-10-02 01:01:00 +01:00
7aded2ed83 Implement duck item drop system and remove all emojis
Duck Item Drop System:
- Added configurable drop rates per duck type (15%/25%/50%)
- Created weighted drop tables for different items
- Normal ducks: basic items (bullets, magazines, gun brush, sand)
- Fast ducks: useful items including bucket of water
- Golden ducks: rare items (bread, insurance, gun buyback, dry clothes)
- Items automatically added to player inventory
- Added drop notification messages for each duck type
- Integrated seamlessly with existing combat mechanics

Emoji Removal:
- Removed all emojis from source code files
- Updated logging system to use clean text prefixes
- Replaced trophy/medal emojis with #1/#2/#3 rankings
- Updated README.md to remove all emojis
- Professional clean appearance throughout codebase
2025-09-26 19:59:34 +01:00
5ed2f0fce6 Fix duckstats and rearm targeting issues
- Added target support to duckstats command (duckstats username)
- Disabled problematic channel membership validation for admin commands
- Activity validation is sufficient - if player exists and has game activity, allow targeting
- Fixes persistent not currently in channel errors for rearm command
2025-09-26 19:27:29 +01:00
b1b1d4d65f Fix channel validation by saving activity tracking immediately
- Activity tracking now saves to database immediately when commands are processed
- This ensures validate_target_player can see recent activity for channel membership checks
2025-09-26 19:24:45 +01:00
25226a460b Fix magazine and bullet usage limits
- Fixed bug where players could use magazines beyond their level's maximum limit
- Added validation to prevent using bullets when magazine is already full
- Magazine items now respect level-based limits (e.g., 3 magazines at level 1)
- Items are not consumed from inventory if they can't be used due to limits
- Added proper error messages for when limits are reached
- Updated ShopManager to work with LevelManager for limit validation
2025-09-26 19:13:52 +01:00
f3a9c5b611 Security fixes, UI improvements, and game balance updates
- Fixed critical security vulnerabilities in shop targeting system
- Fixed admin authentication bypass issues
- Fixed auto-rearm feature config path (duck_spawning.rearm_on_duck_shot)
- Updated duck spawn timing to 20-60 minutes for better game balance
- Enhanced inventory display formatting with proper spacing
- Added comprehensive admin security documentation
2025-09-26 19:06:26 +01:00
5484548c30 yeah 2025-09-25 19:47:44 +01:00
eb041477dc Add comprehensive documentation and fix authentication config paths
- Add detailed README.md with installation, usage, and development guide
- Add CONFIG.md with complete configuration documentation
- Update connection and SASL authentication to use nested config paths
- Fix server password and SASL username/password config access
- Add config validation test script (test_config.py)
- Clean up config.json (removed invalid JSON comments)
- Improve error handling for config arrays and null values
2025-09-24 20:33:23 +01:00
74f3afdf4b Restructure config.json with nested hierarchy and dot notation access
- Reorganized config.json into logical sections: connection, duck_spawning, duck_types, player_defaults, gameplay, features, limits
- Enhanced get_config() method to support dot notation (e.g., 'duck_types.normal.xp')
- Added comprehensive configurable parameters for all game mechanics
- Updated player creation to use configurable starting values
- Added individual timeout settings per duck type
- Made XP rewards, accuracy mechanics, and game limits fully configurable
- Fixed syntax errors in duck_spawn_loop function
2025-09-24 20:26:49 +01:00
688aca759f Fix indentation and duplicate function errors in duckhuntbot.py
- Remove duplicate handle_rearm function definition
- Fix indentation in setup_signal_handlers function
- Add missing handle_disarm method
- Remove duplicate send_message in handle_ducklaunch
- All syntax errors resolved, bot should now start properly
2025-09-24 01:56:18 +01:00
78caccd8b4 Fix ASCII encoding issues and add robust error handling
- Add comprehensive UTF-8 decoding error handling for IRC messages
- Implement robust error handling for all command processing
- Add network connection error resilience
- Add database operation error handling
- Ensure bot doesn't crash on any input or network issues
- Maintain original duck hunt functionality without feature additions
2025-09-24 01:51:24 +01:00
d6e64d5eab more fixes 2025-09-23 20:20:06 +01:00
0c8b4f9543 Implement magazine system and inventory management
- Add level-based magazine system (3 mags at L1, 2 at L3-5, 1 at L6-8)
- Replace ammo/chargers with current_ammo/magazines/bullets_per_magazine
- Add inventory system for storing and using shop items
- Add Magazine item to shop (15 XP, adds 1 magazine)
- Auto-migrate existing players from old ammo system
- Auto-update magazines when players level up
- Fix method name bugs (get_player_level -> calculate_player_level)
2025-09-23 20:13:01 +01:00
3aaf0d0bb4 feat: Add shop system, befriend command, and level system
- Added configurable shop system with shop.json
- Created ShopManager class for modular shop handling
- Implemented level system with levels.json for difficulty scaling
- Added multiple duck spawn messages with random selection
- Enhanced message system with color placeholders
- Added ducks_befriended tracking separate from ducks_shot
- Updated help system and admin commands
- All systems tested and working correctly
2025-09-23 18:05:28 +01:00
de64756b6d Simplified DuckHunt bot with customizable messages and colors 2025-09-23 02:57:28 +01:00
9285b1b29d Clean up codebase and add documentation
- Remove all comments from Python source files for cleaner code
- Add comprehensive README.md with installation and usage instructions
- Add .gitignore to exclude runtime files and sensitive configuration
- Preserve all functionality while improving code readability
2025-09-22 18:10:21 +01:00
ba7f082d5c Implement competitive item snatching system
- Add dropped items tracking with timestamps per channel
- Items drop to ground (10% chance on duck kills) for any player to grab
- Add 60-second timeout for unclaimed items
- Background cleanup task removes expired items automatically
- First-come-first-served basis for item collection
- Eggdrop-style messaging for drops and successful snatches
2025-09-19 21:43:25 +01:00