- Fixed bug where players could use magazines beyond their level's maximum limit
- Added validation to prevent using bullets when magazine is already full
- Magazine items now respect level-based limits (e.g., 3 magazines at level 1)
- Items are not consumed from inventory if they can't be used due to limits
- Added proper error messages for when limits are reached
- Updated ShopManager to work with LevelManager for limit validation
- Reorganized config.json into logical sections: connection, duck_spawning, duck_types, player_defaults, gameplay, features, limits
- Enhanced get_config() method to support dot notation (e.g., 'duck_types.normal.xp')
- Added comprehensive configurable parameters for all game mechanics
- Updated player creation to use configurable starting values
- Added individual timeout settings per duck type
- Made XP rewards, accuracy mechanics, and game limits fully configurable
- Fixed syntax errors in duck_spawn_loop function
- Add level-based magazine system (3 mags at L1, 2 at L3-5, 1 at L6-8)
- Replace ammo/chargers with current_ammo/magazines/bullets_per_magazine
- Add inventory system for storing and using shop items
- Add Magazine item to shop (15 XP, adds 1 magazine)
- Auto-migrate existing players from old ammo system
- Auto-update magazines when players level up
- Fix method name bugs (get_player_level -> calculate_player_level)
- Added configurable shop system with shop.json
- Created ShopManager class for modular shop handling
- Implemented level system with levels.json for difficulty scaling
- Added multiple duck spawn messages with random selection
- Enhanced message system with color placeholders
- Added ducks_befriended tracking separate from ducks_shot
- Updated help system and admin commands
- All systems tested and working correctly