{ "duck_spawn": [ "・゜゜・。。・゜゜\\_O< {bold}QUACK!{reset}", "・゜゜・。。・゜゜\\_o< {light_grey}quack~{reset}", "・゜゜・。。・゜゜\\_O> {bold}*flap flap*{reset}" ], "duck_flies_away": "The {bold}duck{reset} flies away. ·°'`'°-.,¸¸.·°'`", "fast_duck_flies_away": "The {cyan}fast duck{reset} quickly flies away! ·°'`'°-.,¸¸.·°'`", "golden_duck_flies_away": "The {yellow}{bold}golden duck{reset} flies away majestically. ·°'`'°-.,¸¸.·°'`", "bang_hit": "{nick} > {green}*BANG*{reset} You shot the duck! [{green}+{xp_gained} xp{reset}] [Total ducks: {bold}{ducks_shot}{reset}]", "bang_hit_golden": "{nick} > {green}*BANG*{reset} You shot a {yellow}{bold}GOLDEN DUCK{reset}! [{yellow}{hp_remaining} HP remaining{reset}] [{green}+{xp_gained} xp{reset}]", "bang_hit_golden_killed": "{nick} > {green}*BANG*{reset} You killed the {yellow}{bold}GOLDEN DUCK{reset}! [{green}+{xp_gained} xp{reset}] [Total ducks: {bold}{ducks_shot}{reset}]", "bang_hit_fast": "{nick} > {green}*BANG*{reset} You shot a {cyan}{bold}FAST DUCK{reset}! [{green}+{xp_gained} xp{reset}] [Total ducks: {bold}{ducks_shot}{reset}]", "bang_miss": "{nick} > {red}*BANG*{reset} You missed the {cyan}duck{reset}!", "bang_no_duck": "{nick} > {red}*BANG*{reset} What did you shoot at? There is {red}no duck{reset} in the area... [{red}GUN CONFISCATED{reset}]", "bang_no_ammo": "{nick} > {orange}*click*{reset} You're out of ammo! Use {blue}!reload{reset}", "bang_gun_jammed": "{nick} > {red}*click*{reset} Your gun jammed! [{red}AMMO WASTED{reset}]", "bang_not_armed": "{nick} > You are {red}not armed{reset}.", "bef_success": "{nick} > {orange}*befriend*{reset} You befriended the duck! [{green}+{xp_gained} xp{reset}] [Ducks befriended: {bold}{ducks_befriended}{reset}]", "bef_failed": "{nick} > {pink}*gentle approach*{reset} The {cyan}duck{reset} doesn't trust you and {yellow}flies away{reset}...", "bef_no_duck": "{nick} > {pink}*gentle approach*{reset} There is {red}no duck{reset} to befriend in the area...", "bef_duck_shot": "{nick} > {pink}*gentle approach*{reset} The {cyan}duck{reset} is {red}already dead{reset}! You can't befriend it now...", "reload_success": "{nick} > {orange}*click*{reset} New magazine loaded! [Ammo: {green}{ammo}{reset}/{green}{max_ammo}{reset}] [Spare magazines: {blue}{chargers}{reset}]", "reload_already_loaded": "{nick} > Your gun is {green}already loaded{reset}!", "reload_no_chargers": "{nick} > You're out of {red}spare magazines{reset}!", "reload_not_armed": "{nick} > You are {red}not armed{reset}.", "shop_display": "DuckHunt Shop: {items} | You have {green}{xp} XP{reset}", "shop_item_format": "({blue}{id}{reset}) {cyan}{name}{reset} - {green}{price} XP{reset}", "help_header": "{blue}DuckHunt Commands:{reset}", "help_user_commands": "{blue}!bang{reset} - Shoot at ducks | {blue}!bef{reset} - Befriend ducks | {blue}!reload{reset} - Reload your gun | {blue}!shop{reset} - View/buy from shop | {blue}!duckstats{reset} - View your stats and items | {blue}!use{reset} - Use inventory items", "help_help_command": "{blue}!duckhelp{reset} - Show this help", "help_admin_commands": "{red}Admin:{reset} {blue}!rearm {reset} | {blue}!disarm {reset} | {blue}!ignore {reset} | {blue}!unignore {reset} | {blue}!ducklaunch{reset}", "admin_rearm_player": "[{red}ADMIN{reset}] {cyan}{target}{reset} has been rearmed by {blue}{admin}{reset}", "admin_rearm_all": "[{red}ADMIN{reset}] All players have been rearmed by {blue}{admin}{reset}", "admin_rearm_self": "[{red}ADMIN{reset}] {blue}{admin}{reset} has rearmed themselves", "admin_disarm": "[{red}ADMIN{reset}] {cyan}{target}{reset} has been disarmed by {blue}{admin}{reset}", "admin_ignore": "[{red}ADMIN{reset}] {cyan}{target}{reset} is now ignored by {blue}{admin}{reset}", "admin_unignore": "[{red}ADMIN{reset}] {cyan}{target}{reset} is no longer ignored by {blue}{admin}{reset}", "admin_ducklaunch": "[{red}ADMIN{reset}] A {cyan}duck{reset} has been launched by {blue}{admin}{reset}", "admin_ducklaunch_not_enabled": "[{red}ADMIN{reset}] This channel is {red}not enabled{reset} for duckhunt", "usage_rearm": "Usage: {blue}!rearm {reset}", "usage_disarm": "Usage: {blue}!disarm {reset}", "usage_ignore": "Usage: {blue}!ignore {reset}", "usage_unignore": "Usage: {blue}!unignore {reset}", "shop_buy_success": "{nick} > You bought {cyan}{item_name}{reset}! [-{red}{price} XP{reset}] [Remaining: {green}{remaining_xp} XP{reset}]", "shop_buy_insufficient_xp": "{nick} > You don't have enough {red}XP{reset} to buy {cyan}{item_name}{reset}. Need {red}{price} XP{reset}, you have {green}{current_xp} XP{reset}.", "shop_buy_invalid_id": "{nick} > {red}Invalid item ID{reset}. Use {blue}!shop{reset} to see available items.", "shop_buy_usage": "Usage: {blue}!shop buy {reset}", "colours": { "white": "\u00030", "black": "\u00031", "blue": "\u00032", "green": "\u00033", "red": "\u00034", "brown": "\u00035", "purple": "\u00036", "orange": "\u00037", "yellow": "\u00038", "light_green": "\u00039", "cyan": "\u000310", "light_cyan": "\u000311", "light_blue": "\u000312", "pink": "\u000313", "grey": "\u000314", "light_grey": "\u000315", "bold": "\u0002", "underline": "\u001f", "italic": "\u001d", "strikethrough": "\u001e", "reset": "\u000f" } }