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duckhunt/messages.json
2025-09-25 19:47:44 +01:00

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{
"duck_spawn": [
"・゜゜・。。・゜゜\\_O< QUACK!",
"・゜゜・。。・゜゜\\_o< quack~",
"・゜゜・。。・゜゜\\_O> *flap flap*"
],
"duck_flies_away": "The duck flies away. ·°'`'°-.,¸¸.·°'`",
"fast_duck_flies_away": "The fast duck quickly flies away! ·°'`'°-.,¸¸.·°'`",
"golden_duck_flies_away": "The {gold}golden duck{reset} flies away majestically. ·°'`'°-.,¸¸.·°'`",
"bang_hit": "{nick} > *BANG* You shot the duck! [+{xp_gained} xp] [Total ducks: {ducks_shot}]",
"bang_hit_golden": "{nick} > *BANG* You shot a GOLDEN DUCK! [{hp_remaining} HP remaining] [+{xp_gained} xp]",
"bang_hit_golden_killed": "{nick} > *BANG* You killed the GOLDEN DUCK! [+{xp_gained} xp] [Total ducks: {ducks_shot}]",
"bang_hit_fast": "{nick} > *BANG* You shot a FAST DUCK! [+{xp_gained} xp] [Total ducks: {ducks_shot}]",
"bang_miss": "{nick} > *BANG* You missed the duck!",
"bang_no_duck": "{nick} > *BANG* What did you shoot at? There is no duck in the area... [GUN CONFISCATED]",
"bang_no_ammo": "{nick} > *click* You're out of ammo! Use !reload",
"bang_gun_jammed": "{nick} > *click* Your gun jammed! [AMMO WASTED]",
"bang_not_armed": "{nick} > You are not armed.",
"bef_success": "{nick} > *befriend* You befriended the duck! [+{xp_gained} xp] [Ducks befriended: {ducks_befriended}]",
"bef_failed": "{nick} > *gentle approach* The duck doesn't trust you and flies away...",
"bef_no_duck": "{nick} > *gentle approach* There is no duck to befriend in the area...",
"bef_duck_shot": "{nick} > *gentle approach* The duck is already dead! You can't befriend it now...",
"reload_success": "{nick} > *click* New magazine loaded! [Ammo: {ammo}/{max_ammo}] [Spare magazines: {chargers}]",
"reload_already_loaded": "{nick} > Your gun is already loaded!",
"reload_no_chargers": "{nick} > You're out of ammo!",
"reload_not_armed": "{nick} > You are not armed.",
"shop_display": "DuckHunt Shop: {items} | You have {xp} XP",
"shop_item_format": "({id}) {name} - {price} XP",
"help_header": "DuckHunt Commands:",
"help_user_commands": "!bang - Shoot at ducks | !bef - Befriend ducks | !reload - Reload your gun | !shop - View/buy from shop | !duckstats - View your stats and items | !topduck - View leaderboards | !use - Use inventory items",
"help_help_command": "!duckhelp - Show this help",
"help_admin_commands": "Admin: !rearm <player> | !disarm <player> | !ignore <player> | !unignore <player> | !ducklaunch [duck_type] (all support /msg)",
"admin_rearm_player": "[ADMIN] {target} has been rearmed by {admin}",
"admin_rearm_all": "[ADMIN] All players have been rearmed by {admin}",
"admin_rearm_self": "[ADMIN] {admin} has rearmed themselves",
"admin_disarm": "[ADMIN] {target} has been disarmed by {admin}",
"admin_ignore": "[ADMIN] {target} is now ignored by {admin}",
"admin_unignore": "[ADMIN] {target} is no longer ignored by {admin}",
"admin_ducklaunch": "[ADMIN] A duck has been launched by {admin}",
"admin_ducklaunch_not_enabled": "[ADMIN] This channel is not enabled for duckhunt",
"usage_rearm": "Usage: !rearm <player>",
"usage_disarm": "Usage: !disarm <player>",
"usage_ignore": "Usage: !ignore <player>",
"usage_unignore": "Usage: !unignore <player>",
"shop_buy_success": "{nick} > You bought {item_name}! [-{price} XP] [Remaining: {remaining_xp} XP]",
"shop_buy_insufficient_xp": "{nick} > You don't have enough XP to buy {item_name}. Need {price} XP, you have {current_xp} XP.",
"shop_buy_invalid_id": "{nick} > Invalid item ID. Use !shop to see available items.",
"shop_buy_usage": "Usage: !shop buy <item_id>",
"use_attract_ducks": "{nick} > You scattered bread around the pond! Ducks will spawn {spawn_multiplier}x faster for {duration} minutes.",
"colours": {
"white": "\u00030",
"black": "\u00031",
"blue": "\u00032",
"green": "\u00033",
"red": "\u00034",
"brown": "\u00035",
"purple": "\u00036",
"orange": "\u00037",
"yellow": "\u00038",
"gold": "\u00038",
"light_green": "\u00039",
"cyan": "\u000310",
"light_cyan": "\u000311",
"light_blue": "\u000312",
"pink": "\u000313",
"grey": "\u000314",
"light_grey": "\u000315",
"bold": "\u0002",
"underline": "\u001f",
"italic": "\u001d",
"strikethrough": "\u001e",
"reset": "\u000f"
}
}