Files
duckhunt/messages.json
ComputerTech312 74f3afdf4b Restructure config.json with nested hierarchy and dot notation access
- Reorganized config.json into logical sections: connection, duck_spawning, duck_types, player_defaults, gameplay, features, limits
- Enhanced get_config() method to support dot notation (e.g., 'duck_types.normal.xp')
- Added comprehensive configurable parameters for all game mechanics
- Updated player creation to use configurable starting values
- Added individual timeout settings per duck type
- Made XP rewards, accuracy mechanics, and game limits fully configurable
- Fixed syntax errors in duck_spawn_loop function
2025-09-24 20:26:49 +01:00

74 lines
4.2 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"duck_spawn": [
"・゜゜・。。・゜゜\\_O< QUACK!",
"・゜゜・。。・゜゜\\_o< quack~",
"・゜゜・。。・゜゜\\_O> *flap flap*"
],
"duck_flies_away": "The duck flies away. ·°'`'°-.,¸¸.·°'`",
"fast_duck_flies_away": "The fast duck quickly flies away! ·°'`'°-.,¸¸.·°'`",
"golden_duck_flies_away": "The golden duck flies away majestically. ·°'`'°-.,¸¸.·°'`",
"bang_hit": "{nick} > *BANG* You shot the duck! [+{xp_gained} xp] [Total ducks: {ducks_shot}]",
"bang_hit_golden": "{nick} > *BANG* You shot a GOLDEN DUCK! [{hp_remaining} HP remaining] [+{xp_gained} xp]",
"bang_hit_golden_killed": "{nick} > *BANG* You killed the GOLDEN DUCK! [+{xp_gained} xp] [Total ducks: {ducks_shot}]",
"bang_hit_fast": "{nick} > *BANG* You shot a FAST DUCK! [+{xp_gained} xp] [Total ducks: {ducks_shot}]",
"bang_miss": "{nick} > *BANG* You missed the duck!",
"bang_no_duck": "{nick} > *BANG* What did you shoot at? There is no duck in the area... [GUN CONFISCATED]",
"bang_no_ammo": "{nick} > *click* You're out of ammo! Use !reload",
"bang_gun_jammed": "{nick} > *click* Your gun jammed! [AMMO WASTED]",
"bang_not_armed": "{nick} > You are not armed.",
"bef_success": "{nick} > *befriend* You befriended the duck! [+{xp_gained} xp] [Ducks befriended: {ducks_befriended}]",
"bef_failed": "{nick} > *gentle approach* The duck doesn't trust you and flies away...",
"bef_no_duck": "{nick} > *gentle approach* There is no duck to befriend in the area...",
"bef_duck_shot": "{nick} > *gentle approach* The duck is already dead! You can't befriend it now...",
"reload_success": "{nick} > *click* New magazine loaded! [Ammo: {ammo}/{max_ammo}] [Spare magazines: {chargers}]",
"reload_already_loaded": "{nick} > Your gun is already loaded!",
"reload_no_chargers": "{nick} > You're out of spare magazines!",
"reload_not_armed": "{nick} > You are not armed.",
"shop_display": "DuckHunt Shop: {items} | You have {xp} XP",
"shop_item_format": "({id}) {name} - {price} XP",
"help_header": "DuckHunt Commands:",
"help_user_commands": "!bang - Shoot at ducks | !bef - Befriend ducks | !reload - Reload your gun | !shop - View/buy from shop | !duckstats - View your stats and items | !use - Use inventory items",
"help_help_command": "!duckhelp - Show this help",
"help_admin_commands": "Admin: !rearm <player> | !disarm <player> | !ignore <player> | !unignore <player> | !ducklaunch",
"admin_rearm_player": "[ADMIN] {target} has been rearmed by {admin}",
"admin_rearm_all": "[ADMIN] All players have been rearmed by {admin}",
"admin_rearm_self": "[ADMIN] {admin} has rearmed themselves",
"admin_disarm": "[ADMIN] {target} has been disarmed by {admin}",
"admin_ignore": "[ADMIN] {target} is now ignored by {admin}",
"admin_unignore": "[ADMIN] {target} is no longer ignored by {admin}",
"admin_ducklaunch": "[ADMIN] A duck has been launched by {admin}",
"admin_ducklaunch_not_enabled": "[ADMIN] This channel is not enabled for duckhunt",
"usage_rearm": "Usage: !rearm <player>",
"usage_disarm": "Usage: !disarm <player>",
"usage_ignore": "Usage: !ignore <player>",
"usage_unignore": "Usage: !unignore <player>",
"shop_buy_success": "{nick} > You bought {item_name}! [-{price} XP] [Remaining: {remaining_xp} XP]",
"shop_buy_insufficient_xp": "{nick} > You don't have enough XP to buy {item_name}. Need {price} XP, you have {current_xp} XP.",
"shop_buy_invalid_id": "{nick} > Invalid item ID. Use !shop to see available items.",
"shop_buy_usage": "Usage: !shop buy <item_id>",
"use_attract_ducks": "{nick} > You scattered bread around the pond! Ducks will spawn {spawn_multiplier}x faster for {duration} minutes.",
"colours": {
"white": "\u00030",
"black": "\u00031",
"blue": "\u00032",
"green": "\u00033",
"red": "\u00034",
"brown": "\u00035",
"purple": "\u00036",
"orange": "\u00037",
"yellow": "\u00038",
"light_green": "\u00039",
"cyan": "\u000310",
"light_cyan": "\u000311",
"light_blue": "\u000312",
"pink": "\u000313",
"grey": "\u000314",
"light_grey": "\u000315",
"bold": "\u0002",
"underline": "\u001f",
"italic": "\u001d",
"strikethrough": "\u001e",
"reset": "\u000f"
}
}