127 lines
8.6 KiB
JSON
127 lines
8.6 KiB
JSON
{
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"duck_spawn": [
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"・゜゜・。。・゜゜\\_O< {light_grey}QUACK!{reset}",
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"{light_grey}・゜゜・。。・゜゜{reset}\\_O< {light_grey}QUACK!{reset}",
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"・゜゜・。。・゜゜{black}\\_O< QUACK!{reset}",
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"・゜゜・。。・゜゜\\_o< quack~",
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"・゜゜・。。・゜゜\\_O> *flap flap*",
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"-.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°·\u000f \u0002\\_O<\u0002 \u000314QUACK\u000f",
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"{light_grey}·.¸¸.·´¯`·.¸¸.·´¯`·.{reset} {bold}\\_O<{reset} {light_grey}QUACK!{reset}",
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"{cyan}≋≋≋{reset} {bold}\\_O<{reset} {cyan}≋≋≋{reset} {light_grey}QUACK!{reset}",
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"{yellow}⟦{reset}{bold}\\_O<{reset}{yellow}⟧{reset} {light_grey}Q U A C K{reset}",
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"{bold}\\_O<{reset} {light_grey}*q u a c k*{reset} {grey}(respawned){reset}",
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"{light_grey}..:::{reset} {bold}\\_O<{reset} {light_grey}:::..{reset} {light_grey}QUACK!{reset}",
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"{bold}\\_O<{reset} {light_grey}≫{reset} {green}Q U A C K{reset} {light_grey}≪{reset}",
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"{light_grey}~{reset}{bold}\\_O<{reset}{light_grey}~{reset} {light_grey}QUACK!{reset} {light_grey}~{reset}"
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],
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"duck_flies_away": [
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"The duck flies away. ·°'`'°-.,¸¸.·°'`",
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"The duck escapes into the sky! ·°'`'°-.,¸¸.·°'`",
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"\\o< *quack* The duck waddles away safely.",
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"The duck flaps away, living another day. ·°'`'°-.,¸¸.·°'`",
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"\\o< The duck disappears into the distance.",
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"The duck takes flight and vanishes! ·°'`'°-.,¸¸.·°'`",
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"\\o< *flap* *flap* The duck has escaped!"
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],
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"fast_duck_flies_away": [
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"The fast duck quickly flies away! ·°'`'°-.,¸¸.·°'`",
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"\\o< *ZOOM* The speedy duck vanishes in a flash!",
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"The fast duck zips away at lightning speed! ·°'`'°-.,¸¸.·°'`",
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"\\o< Too slow! The fast duck has already escaped!",
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"The swift duck darts away before you can blink! ·°'`'°-.,¸¸.·°'`",
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"\\o< *whoosh* The fast duck is gone!"
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],
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"golden_duck_flies_away": [
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"The {gold}golden duck{reset} flies away majestically. ·°'`'°-.,¸¸.·°'`",
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"\\o< The {gold}golden duck{reset} glides away gracefully, its feathers shimmering.",
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"The precious {gold}golden duck{reset} escapes to safety! ·°'`'°-.,¸¸.·°'`",
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"\\o< The {gold}golden duck{reset} spreads its magnificent wings and soars away.",
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"The valuable {gold}golden duck{reset} disappears into the sunset! ·°'`'°-.,¸¸.·°'`",
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"\\o< *glimmer* The {gold}golden duck{reset} vanishes like a treasure in the wind."
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],
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"bang_hit": "{nick} > {red}*BANG*{reset} You shot the duck! \\_X< *KWAK* {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
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"bang_hit_golden": "{nick} > {red}*BANG*{reset} You shot a {gold}GOLDEN DUCK!{reset} [{hp_remaining} HP remaining] {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
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"bang_hit_golden_killed": "{nick} > {red}*BANG*{reset} You killed the GOLDEN DUCK! [+{xp_gained} xp] [Total ducks: {ducks_shot}]",
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"bang_hit_fast": "{nick} > {red}*BANG*{reset} You shot a FAST DUCK! {green}[+{xp_gained} xp]{reset} [Total ducks: {ducks_shot}]",
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"bang_miss": "{nick} > {red}*BANG*{reset} You missed the duck! {red}[-1 XP]{reset}",
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"bang_friendly_fire_penalty": "{nick} > {red}*BANG*{reset} You missed and hit {victim}! {red}[GUN CONFISCATED]{reset} [LOST {xp_lost} XP]",
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"bang_friendly_fire_insured": "{nick} > *BANG* You missed and hit {victim}! {green}[INSURANCE PROTECTED - No penalties]{reset}",
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"bang_no_duck": "{nick} > *BANG* What did you shoot at? There is no duck in the area... {red}[GUN CONFISCATED]{reset}",
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"bang_no_ammo": "{nick} > *click* You're out of ammo! Use !reload",
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"bang_gun_jammed": "{nick} > *click* Your gun jammed! [AMMO WASTED]",
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"bang_not_armed": "{nick} > Your gun has been confiscated. Buy it back from the shop.",
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"bef_success": "{nick} > *befriend* You befriended the duck! [+{xp_gained} xp] [Ducks befriended: {ducks_befriended}]",
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"bef_failed": "{nick} > *gentle approach* The duck doesn't trust you and flies away...",
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"bef_no_duck": "{nick} > *gentle approach* There is no duck to befriend in the area...",
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"bef_duck_shot": "{nick} > *gentle approach* The duck is already dead! You can't befriend it now...",
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"reload_success": "{nick} > *click* New magazine loaded! [Ammo: {ammo}/{max_ammo}] [Spare magazines: {chargers}]",
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"reload_already_loaded": "{nick} > Your gun is already loaded!",
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"reload_no_chargers": "{nick} > You're out of ammo!",
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"reload_not_armed": "{nick} > You are not armed.",
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"shop_display": "DuckHunt Shop: {items} | You have {xp} XP",
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"shop_item_format": "({id}) {name} - {price} XP",
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"help_header": "DuckHunt Commands:",
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"help_user_commands": "!bang - Shoot at ducks | !bef - Befriend ducks | !reload - Reload your gun | !shop - View/buy from shop | !duckstats - View your stats and items | !topduck - View leaderboards | !use - Use inventory items | !give - Give items to other players",
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"help_help_command": "!duckhelp - Show this help",
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"help_admin_commands": "Admin: !rearm <player|all> | !disarm <player> | !ignore <player> | !unignore <player> | !ducklaunch [duck_type] (all support /msg)",
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"admin_rearm_player": "[ADMIN] {target} has been rearmed by {admin}",
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"admin_rearm_all": "[ADMIN] All players have been rearmed by {admin}",
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"admin_rearm_self": "[ADMIN] {admin} has rearmed themselves",
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"admin_disarm": "[ADMIN] {target} has been disarmed by {admin}",
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"admin_ignore": "[ADMIN] {target} is now ignored by {admin}",
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"admin_unignore": "[ADMIN] {target} is no longer ignored by {admin}",
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"admin_ducklaunch": "[ADMIN] A duck has been launched by {admin}",
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"admin_ducklaunch_not_enabled": "[ADMIN] This channel is not enabled for duckhunt",
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"usage_rearm": "Usage: !rearm <player|all>",
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"usage_disarm": "Usage: !disarm <player>",
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"usage_ignore": "Usage: !ignore <player>",
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"usage_unignore": "Usage: !unignore <player>",
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"usage_give": "Usage: !give <item_id> <player>",
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"shop_buy_success": "{nick} > You bought {item_name}! [-{price} XP] [Remaining: {remaining_xp} XP]",
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"shop_buy_insufficient_xp": "{nick} > You don't have enough XP to buy {item_name}. Need {price} XP, you have {current_xp} XP.",
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"shop_buy_invalid_id": "{nick} > Invalid item ID. Use !shop to see available items.",
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"shop_buy_usage": "Usage: !shop buy <item_id>",
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"use_attract_ducks": "{nick} > You scattered bread around the pond! Ducks will spawn {spawn_multiplier}x faster for {duration} minutes.",
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"use_insurance": "{nick} > You activated Hunter's Insurance! Protected from friendly fire penalties for {duration} hours.",
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"use_buy_gun_back": "{nick} > Your gun has been returned with {ammo_restored} bullets and {magazines_restored} magazines.",
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"use_buy_gun_back_not_needed": "{nick} > Your gun is not confiscated.",
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"bang_wet_clothes": "{nick} > *SPLASH* Your clothes are soaked! You can't shoot until you dry off or buy new clothes.",
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"use_splash_water": "{nick} > *SPLASH* You soaked {target_nick} with water! They can't shoot for {duration} minutes.",
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"use_dry_clothes": "{nick} > You changed into dry clothes! Ready to hunt again.",
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"use_dry_clothes_not_needed": "{nick} > You weren't wet - no need for new clothes.",
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"gift_success_generic": "{nick} > Successfully gave {item_name} to {target_nick}!",
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"gift_ammo": "{nick} > Gave {amount} bullet(s) to {target_nick}! What a generous hunter.",
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"gift_magazine": "{nick} > Gave 1 magazine to {target_nick}! Sharing the ammo love.",
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"gift_gun_brush": "{nick} > Gave a gun brush to {target_nick} - keeping their weapon clean!",
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"gift_insurance": "{nick} > Gave Hunter's Insurance to {target_nick} - protecting them from friendly fire!",
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"gift_dry_clothes": "{nick} > Gave dry clothes to {target_nick} - now they can stay dry!",
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"gift_buy_gun_back": "{nick} > Gave a gun license to {target_nick} - helping them get their gun back!",
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"duck_drop_normal": "{nick} > The duck dropped a {green}{item_name}{reset}! [Added to inventory]",
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"duck_drop_fast": "{nick} > The {cyan}fast duck{reset} dropped a {green}{item_name}{reset}! [Added to inventory]",
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"duck_drop_golden": "{nick} > The {gold}golden duck{reset} dropped a {green}{item_name}{reset}! [Added to inventory]",
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"colours": {
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"white": "\u00030",
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"black": "\u00031",
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"blue": "\u00032",
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"green": "\u00033",
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"red": "\u00034",
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"brown": "\u00035",
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"purple": "\u00036",
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"orange": "\u00037",
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"yellow": "\u00038",
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"gold": "\u00038",
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"light_green": "\u00039",
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"cyan": "\u000310",
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"light_cyan": "\u000311",
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"light_blue": "\u000312",
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"pink": "\u000313",
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"grey": "\u000314",
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"light_grey": "\u000315",
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"bold": "\u0002",
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"underline": "\u001f",
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"italic": "\u001d",
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"strikethrough": "\u001e",
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"reset": "\u000f"
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}
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} |