Duck Item Drop System: - Added configurable drop rates per duck type (15%/25%/50%) - Created weighted drop tables for different items - Normal ducks: basic items (bullets, magazines, gun brush, sand) - Fast ducks: useful items including bucket of water - Golden ducks: rare items (bread, insurance, gun buyback, dry clothes) - Items automatically added to player inventory - Added drop notification messages for each duck type - Integrated seamlessly with existing combat mechanics Emoji Removal: - Removed all emojis from source code files - Updated logging system to use clean text prefixes - Replaced trophy/medal emojis with #1/#2/#3 rankings - Updated README.md to remove all emojis - Professional clean appearance throughout codebase
39 lines
839 B
JSON
39 lines
839 B
JSON
{
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"players": {
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"computertech": {
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"nick": "ComputerTech",
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"xp": 2,
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"ducks_shot": 6,
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"ducks_befriended": 2,
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"shots_fired": 2,
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"shots_missed": 1,
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"accuracy": 63,
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"gun_confiscated": false,
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"current_ammo": 6,
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"magazines": 7,
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"bullets_per_magazine": 6,
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"jam_chance": 5,
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"inventory": {
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"1": 1
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},
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"temporary_effects": []
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},
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"seokly": {
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"nick": "seokly",
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"xp": 0,
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"ducks_shot": 0,
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"ducks_befriended": 0,
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"shots_fired": 0,
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"shots_missed": 0,
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"accuracy": 75,
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"gun_confiscated": false,
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"current_ammo": 6,
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"magazines": 3,
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"bullets_per_magazine": 6,
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"jam_chance": 15,
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"inventory": {},
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"temporary_effects": []
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}
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},
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"last_save": "1758912506.1474519"
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} |