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duckhunt/src/game.py
ComputerTech312 9285b1b29d Clean up codebase and add documentation
- Remove all comments from Python source files for cleaner code
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2025-09-22 18:10:21 +01:00

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"""
Game mechanics for DuckHunt Bot
"""
import asyncio
import random
import time
import uuid
import logging
from typing import Dict, Any, Optional, List
class DuckGame:
"""Game mechanics and duck management"""
def __init__(self, bot, db):
self.bot = bot
self.db = db
self.ducks = {}
self.logger = logging.getLogger('DuckHuntBot.Game')
self.colors = {
'red': '\x0304',
'green': '\x0303',
'yellow': '\x0308',
'blue': '\x0302',
'cyan': '\x0311',
'magenta': '\x0306',
'white': '\x0300',
'bold': '\x02',
'reset': '\x03',
'underline': '\x1f'
}
def get_config(self, path, default=None):
"""Helper method to get config values"""
return self.bot.get_config(path, default)
def get_player_level(self, xp):
"""Calculate player level from XP"""
if xp < 0:
return 0
return int((xp ** 0.5) / 2) + 1
def get_xp_for_next_level(self, xp):
"""Calculate XP needed for next level"""
level = self.get_player_level(xp)
return ((level * 2) ** 2) - xp
def calculate_penalty_by_level(self, base_penalty, xp):
"""Reduce penalties for higher level players"""
level = self.get_player_level(xp)
return max(1, base_penalty - (level - 1))
def update_karma(self, player, event):
"""Update player karma based on events"""
if not self.get_config('karma.enabled', True):
return
karma_changes = {
'hit': self.get_config('karma.hit_bonus', 2),
'golden_hit': self.get_config('karma.golden_hit_bonus', 5),
'teamkill': -self.get_config('karma.teamkill_penalty', 10),
'wild_shot': -self.get_config('karma.wild_shot_penalty', 3),
'miss': -self.get_config('karma.miss_penalty', 1),
'befriend_success': self.get_config('karma.befriend_success_bonus', 2),
'befriend_fail': -self.get_config('karma.befriend_fail_penalty', 1)
}
if event in karma_changes:
player['karma'] = player.get('karma', 0) + karma_changes[event]
def is_sleep_time(self):
"""Check if ducks should not spawn due to sleep hours"""
sleep_hours = self.get_config('sleep_hours', [])
if not sleep_hours or len(sleep_hours) != 2:
return False
import datetime
current_hour = datetime.datetime.now().hour
start_hour, end_hour = sleep_hours
if start_hour <= end_hour:
return start_hour <= current_hour <= end_hour
else:
return current_hour >= start_hour or current_hour <= end_hour
def calculate_gun_reliability(self, player):
"""Calculate gun reliability with modifiers"""
base_reliability = player.get('reliability', 70)
return min(100, max(0, base_reliability))
def gun_jams(self, player):
"""Check if gun jams (eggdrop style)"""
reliability = player.get('reliability', 70)
jam_chance = max(1, 101 - reliability)
if player.get('total_ammo_used', 0) > 100:
jam_chance += 2
if player.get('jammed_count', 0) > 5:
jam_chance += 1
return random.randint(1, 100) <= jam_chance
async def scare_other_ducks(self, channel, shot_duck_id):
"""Scare other ducks when one is shot"""
if channel not in self.ducks:
return
for duck in self.ducks[channel][:]:
if duck['id'] != shot_duck_id and duck['alive']:
if random.random() < 0.3:
duck['alive'] = False
self.ducks[channel].remove(duck)
async def scare_duck_on_miss(self, channel, target_duck):
"""Scare duck when someone misses"""
if target_duck and random.random() < 0.15:
target_duck['alive'] = False
if channel in self.ducks and target_duck in self.ducks[channel]:
self.ducks[channel].remove(target_duck)
async def find_bushes_items(self, nick, channel, player):
"""Find random items in bushes"""
if not self.get_config('items.enabled', True):
return
if random.random() < 0.1:
items = [
("a mirror", "mirror", "You can now deflect shots!"),
("some sand", "sand", "Throw this to blind opponents!"),
("a rusty bullet", None, "It's too rusty to use..."),
("some bread crumbs", "bread", "Feed ducks to make them friendly!"),
]
found_item, item_key, message = random.choice(items)
if item_key and item_key in player:
player[item_key] = player.get(item_key, 0) + 1
elif item_key in player:
player[item_key] = player.get(item_key, 0) + 1
await self.bot.send_user_message(nick, channel,
f"You found {found_item} in the bushes! {message}")
def get_duck_spawn_message(self):
"""Get random duck spawn message (eggdrop style)"""
messages = [
"-.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \\_O< QUACK",
"-.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \\_o< QUACK!",
"-.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \\_O< QUAAACK!",
"-.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \\_ö< Quack?",
"-.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \\_O< *QUACK*"
]
return random.choice(messages)
async def spawn_duck_now(self, channel, force_golden=False):
"""Spawn a duck immediately in the specified channel"""
if channel not in self.ducks:
self.ducks[channel] = []
max_ducks = self.get_config('max_ducks_per_channel', 3)
if len([d for d in self.ducks[channel] if d['alive']]) >= max_ducks:
self.logger.debug(f"Max ducks already in {channel}")
return
if force_golden:
duck_type = "golden"
else:
rand = random.random()
if rand < 0.02:
duck_type = "armored"
elif rand < 0.10:
duck_type = "golden"
elif rand < 0.30:
duck_type = "rare"
elif rand < 0.40:
duck_type = "fast"
else:
duck_type = "normal"
duck_config = self.get_config(f'duck_types.{duck_type}', {})
if not duck_config.get('enabled', True):
duck_type = "normal"
duck_config = self.get_config('duck_types.normal', {})
duck = {
'id': str(uuid.uuid4())[:8],
'type': duck_type,
'alive': True,
'spawn_time': time.time(),
'health': duck_config.get('health', 1),
'max_health': duck_config.get('health', 1)
}
self.ducks[channel].append(duck)
messages = duck_config.get('messages', [self.get_duck_spawn_message()])
spawn_message = random.choice(messages)
self.bot.send_message(channel, spawn_message)
self.logger.info(f"Spawned {duck_type} duck in {channel}")
await self.send_duck_alerts(channel, duck_type)
return duck
async def send_duck_alerts(self, channel, duck_type):
"""Send alerts to users who have them enabled"""
if not self.get_config('social.duck_alerts_enabled', True):
return
self.logger.debug(f"Duck alerts for {duck_type} duck in {channel}")
async def spawn_ducks(self):
"""Main duck spawning loop"""
while not self.bot.shutdown_requested:
try:
if self.is_sleep_time():
await asyncio.sleep(300)
continue
for channel in self.bot.channels_joined:
if self.bot.shutdown_requested:
break
if channel not in self.ducks:
self.ducks[channel] = []
self.ducks[channel] = [d for d in self.ducks[channel] if d['alive']]
max_ducks = self.get_config('max_ducks_per_channel', 3)
alive_ducks = len([d for d in self.ducks[channel] if d['alive']])
if alive_ducks < max_ducks:
min_spawn_time = self.get_config('duck_spawn_min', 1800)
max_spawn_time = self.get_config('duck_spawn_max', 5400)
if random.random() < 0.1:
await self.spawn_duck_now(channel)
await asyncio.sleep(random.randint(60, 300))
except asyncio.CancelledError:
self.logger.info("Duck spawning loop cancelled")
break
except Exception as e:
self.logger.error(f"Error in duck spawning: {e}")
await asyncio.sleep(60)
async def duck_timeout_checker(self):
"""Check for ducks that should timeout"""
while not self.bot.shutdown_requested:
try:
current_time = time.time()
for channel in list(self.ducks.keys()):
if self.bot.shutdown_requested:
break
if channel not in self.ducks:
continue
for duck in self.ducks[channel][:]:
if not duck['alive']:
continue
age = current_time - duck['spawn_time']
min_timeout = self.get_config('duck_timeout_min', 45)
max_timeout = self.get_config('duck_timeout_max', 75)
timeout = random.randint(min_timeout, max_timeout)
if age > timeout:
duck['alive'] = False
self.ducks[channel].remove(duck)
timeout_messages = [
"-.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \\_o> The duck flew away!",
"-.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \\_O> *FLAP FLAP FLAP*",
"-.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \\_o> The duck got tired of waiting and left!",
"-.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \\_O> *KWAK* The duck escaped!"
]
self.bot.send_message(channel, random.choice(timeout_messages))
self.logger.debug(f"Duck timed out in {channel}")
await asyncio.sleep(10)
except asyncio.CancelledError:
self.logger.info("Duck timeout checker cancelled")
break
except Exception as e:
self.logger.error(f"Error in duck timeout checker: {e}")
await asyncio.sleep(30)
def get_alive_ducks(self, channel):
"""Get list of alive ducks in channel"""
if channel not in self.ducks:
return []
return [d for d in self.ducks[channel] if d['alive']]
def get_duck_by_id(self, channel, duck_id):
"""Get duck by ID"""
if channel not in self.ducks:
return None
for duck in self.ducks[channel]:
if duck['id'] == duck_id and duck['alive']:
return duck
return None