Duck Item Drop System:
- Added configurable drop rates per duck type (15%/25%/50%)
- Created weighted drop tables for different items
- Normal ducks: basic items (bullets, magazines, gun brush, sand)
- Fast ducks: useful items including bucket of water
- Golden ducks: rare items (bread, insurance, gun buyback, dry clothes)
- Items automatically added to player inventory
- Added drop notification messages for each duck type
- Integrated seamlessly with existing combat mechanics
Emoji Removal:
- Removed all emojis from source code files
- Updated logging system to use clean text prefixes
- Replaced trophy/medal emojis with #1/#2/#3 rankings
- Updated README.md to remove all emojis
- Professional clean appearance throughout codebase
- Reorganized config.json into logical sections: connection, duck_spawning, duck_types, player_defaults, gameplay, features, limits
- Enhanced get_config() method to support dot notation (e.g., 'duck_types.normal.xp')
- Added comprehensive configurable parameters for all game mechanics
- Updated player creation to use configurable starting values
- Added individual timeout settings per duck type
- Made XP rewards, accuracy mechanics, and game limits fully configurable
- Fixed syntax errors in duck_spawn_loop function
Features:
- Three duck types spawn randomly with configurable chances
- All duck types use same spawn message - type is hidden until shot/timeout
- Golden ducks: 3-5 HP, 15 XP base, reveal type when hit but still alive
- Fast ducks: 1 HP, 12 XP, fly away in 30s instead of 60s
- Normal ducks: 1 HP, 10 XP, standard 60s timeout
Configuration options:
- golden_duck_chance: 0.15 (15% spawn rate)
- fast_duck_chance: 0.25 (25% spawn rate)
- golden_duck_xp: 15, golden_duck_min/max_hp: 3-5
- fast_duck_xp: 12, fast_duck_timeout: 30s
Duck type is revealed when:
- Shot (different messages for each type)
- Flies away (type-specific fly away messages)
- Golden ducks reveal immediately when hit (before death)
Maintains backward compatibility with existing game mechanics.
- Add level-based magazine system (3 mags at L1, 2 at L3-5, 1 at L6-8)
- Replace ammo/chargers with current_ammo/magazines/bullets_per_magazine
- Add inventory system for storing and using shop items
- Add Magazine item to shop (15 XP, adds 1 magazine)
- Auto-migrate existing players from old ammo system
- Auto-update magazines when players level up
- Fix method name bugs (get_player_level -> calculate_player_level)
- Added configurable shop system with shop.json
- Created ShopManager class for modular shop handling
- Implemented level system with levels.json for difficulty scaling
- Added multiple duck spawn messages with random selection
- Enhanced message system with color placeholders
- Added ducks_befriended tracking separate from ducks_shot
- Updated help system and admin commands
- All systems tested and working correctly